Release – Snail Games Highlights Progress and Development from Strategic Polish Studio Partnerships

May 22, 2026 at 8:30 AM EDT

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Bellwright, Above The Snow, and Honeycomb: The World Beyond showcases the value of Snail Games’ work with Polish studio partners

CULVER CITY, Calif., May 22, 2026 (GLOBE NEWSWIRE) — Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, and its subsidiary Wandering Wizard, today highlighted the progress made through its existing partnerships with three Polish development teams. Through collaborations with Above The Desk, creators of Above the Snow; Donkey Crew, the team behind Bellwright; and Frozen Way Games, who are currently developing Honeycomb: The World BeyondSnail Games continues to expand its content pipeline, deepen its international development network, and demonstrate the value of working with high-potential studios in Poland.

“At Snail Games we’ve been eager to support emerging game dev markets and have seen tremendous creative talent and ideas coming from Poland,” said Hai Shi, CEO of Snail Games. “Our partnership and work with these three studios reflect the value of our international network. Each offers wildly different visions of gaming, spanning across different genres in the industry. From an alpine resort sim game, to a medieval survival, to an exploration adventure about crossbreeding alien life forms, we want to ensure that Snail is ahead of the curve in supporting a wide range of global talent.”

Poland has emerged as one of the fastest-growing and most established development regions in the global gaming industry, with a strong track record of producing commercially successful and critically acclaimed PC and console titles. According to The Game Industry of Poland Report 2025, the country’s game development sector continues to scale, with more than 40 franchises surpassing 1 million units sold, reflecting its ability to generate globally competitive, export-oriented intellectual property. This includes Snail Games and Donkey Crew’s Bellwright, which has already surpassed 1 million units sold globally during its early access phase on Steam, underscoring the commercial performance of titles developed within the region.

This week’s Digital Dragons conference in Kraków, Poland further highlights the strength and continued momentum of the country’s game development ecosystem, serving as a key industry gathering for leading studios, publishers, and development talent across the region. As part of this ecosystem, Above The Desk, the developer of Above the Snow, participated in the event, engaging with peers and industry partners within one of Europe’s most active development hubs. Their presence at Digital Dragons underscores Snail Games’ broader strategy of maintaining close alignment with regional development communities and supporting studios with both local relevance and global ambitions. Events of this nature continue to play an important role in strengthening visibility, fostering collaboration, and identifying long-term partnership opportunities within Snail Games’ expanding international publishing network.

These ongoing partnerships highlight Snail Games’ broader global expansion strategy. With corporate operations headquartered in the United States, development partnerships across Europe, and an established presence throughout Asia, the Company continues to expand its international publishing network into key emerging regions and talent hubs. This includes its previously announced strategic exploration of opportunities in Latin America, further reflecting Snail Games’ intent to build a truly global development and publishing footprint. This global approach enables Snail Games to access a wider range of development expertise, strengthen cross-market collaboration, and identify new publishing opportunities.

Snail Games and Wandering Wizard remain actively focused on identifying additional partnership opportunities with independent developers and studios worldwide.

For developers interested in partnership opportunities please reach out to [email protected]

For content creators interested in collaborating please reach out to [email protected]

About Snail, Inc.
Snail, Inc. (Nasdaq: SNAL) is a leading global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/

About Above the Desk
Above The Desk is an independent game studio built by a small but passionate team – a mix of seasoned industry veterans and bold new talent. We believe that this blend of perspectives, skills, and creative energy is our greatest strength. Our mission is to craft games that stand out with original ideas, engaging mechanics, and a sharp sense of humor. We don’t cut corners – we focus on originality, quality, and fresh takes on familiar formulas. For more information, visit https://abovethedesk.games/.

About Donkey Crew
Donkey Crew is an independent studio made up of talented, experienced developers from every corner of the world. Starting as a small team of passionate gamers working together within a large Mount & Blade modding community, the group grew into a professional company developing indie titles. Based in Wroclaw, Poland, Donkey Crew continues their journey as an indie developer while growing and expanding. For more information, visit www.donkey.team/.

About Frozen Way Games
Frozen Way Games is a group of over 80 cheerful people from Cracow, Poland with a passion for video games. Gamedev is our lifestyle and philosophy, so there’s nothing better than seeing our creations bring a lot of joy to the community. For more information, visit frozenway.games.

About Wandering Wizard
Wandering Wizard is passionately committed to championing indie game developers. We provide a platform for fresh voices, revolutionary ideas, and daring experiments within the indie gaming realm. Embracing the inherent risks of indie game development, we partner with creators worldwide to enrich the global gaming community with inclusive, inspiring, and innovative gaming experiences. For more information, visit wanderingwizard.com.

Forward Looking Statements
This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail Games continuing to expand its content pipeline, deepening its international development network, and demonstrating the value of working with high-potential studios in Poland; ensuring that Snail is ahead of the curve in supporting a wide range of global talent; Poland’s game development sector continuing to scale; the ability of Poland’s game development sector to generate globally competitive, export-oriented intellectual property; the Digital Dragons conference in Kraków, Poland highlighting the strength and continued momentum of the country’s game development ecosystem; Snail Games’ broader strategy of maintaining close alignment with regional development communities and supporting studios with both local relevance and global ambitions; strengthening visibility, fostering collaboration, and identifying long-term partnership opportunities within Snail Games’ expanding international publishing network; Snail Games’ broader global expansion strategy; continuing to expand Snail Games’ international publishing network into key emerging regions and talent hubs; strategic exploration of opportunities in Latin America; building a truly global development and publishing footprint; the global approach enabling Snail Games to access a wider range of development expertise, strengthen cross-market collaboration, and identify new publishing opportunities; remaining actively focused on identifying additional partnership opportunities with independent developers and studios worldwide; and assumptions underlying any of the foregoing.

Further information on risks, uncertainties and other factors that could affect Snail’s financial results and business include Snail’s ability to strengthen its gaming portfolio’s visibility; Snail’s ability to expand and grow its franchise and increase its revenue; Snail’s ability to establish new partnerships within its international publishing network; Snail’s ability to establish a truly global development and publishing footprint; and the risks that are included in its filings with the Securities and Exchange Commission (the “SEC”) from time to time, including its annual reports on Form 10-K and quarterly reports on Form 10-Q filed, or to be filed, with the SEC. You should not rely on these forward-looking statements, as actual outcomes and results may differ materially from those expressed or implied in the forward-looking statements as a result of such risks and uncertainties. All forward-looking statements in this press release are based on management’s beliefs and assumptions and on information currently available to Snail, and Snail does not assume any obligation to update the forward-looking statements provided to reflect events that occur or circumstances that exist after the date on which they were made.

Investor Contact:
John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
[email protected]

Snail (SNAL) – A Strong Start to the Year


Thursday, May 14, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Strong Q1 results. The company reported Q1 revenue of $27.2 million and adj. EBITDA of $2.4 million, both of which surpassed our estimates of $18.0 million and a loss of $4.6 million, respectively. Notably, the favorable print was supported by increased ASA and Bellwright sales, as well as continued conversion of deferred revenue.

Busy release pipeline. The company has a busy release pipeline, with eleven internally developed projects and six licensed IP titles expected in the next 12-18 months. Notably, the pipeline includes multiple ASA content releases, the expansion of Bellwright to PlayStation and Xbox, and internally developed titles such as Gobby Game. Additionally, the company continues to advance its three AAA projects, For The Stars, Nine Yin Sutra: Immortal, and Nine Yin Sutra: Wushu, as part of its portfolio expansion strategy.


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Codere Online (CDRO) – A Strong Start To The Year


Tuesday, May 12, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Q1 Results. The company reported Q1 revenue of €64.4 million and adj. EBITDA of €6.0 million, both of which surpassed our estimates of €59.0 million and €2.7 million, respectively. Notably, revenue was up 13% YoY, driven by strong growth in Mexico and Spain, both of which increased average monthly users over the prior year period.

Solid fundamentals. Notably, in Q1, the company benefited from strong activity in Mexico, which generated revenue of €34.6 million, up 13% YoY. The favorable performance in Mexico was supported by 98,000 average monthly users, up 20% YoY. Additionally, Spain performed strongly, with revenue growing 16% to €25.5 million and average monthly users reaching 59,000, up 13% YoY. On a consolidated basis, the company averaged 183,000 monthly active users, up 14% YoY.


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Codere Online (CDRO) – A Strong Start To The Year


Friday, May 08, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Q1 Results. The company reported Q1 revenue of €64.4 million and adj. EBITDA of €6.0 million, both of which surpassed our estimates of €59.0 million and €2.7 million, respectively, as illustrated in Figure #1 Q1 Results. Notably, revenue was up 13% YoY, driven by strong growth in Mexico and Spain, both of which increased average monthly users over the prior year period.

Favorable fundamentals. Notably, in Q1, the company benefited from strong activity in Mexico, which generated revenue of €34.6 million, up 13% YoY. The favorable performance in Mexico was supported by 98,000 average monthly users, up 20% YoY. Additionally, Spain performed strongly, with revenue growing 16% to €25.5 million and average monthly users reaching 59,000, up 13% YoY. On a consolidated basis, the company averaged 183,000 monthly active users, up 14% YoY.


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*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Michael Burry Bails on GameStop — and His Exit Says Everything About the eBay Deal

When the investor who called the 2008 housing crash walks away from a position, the market pays attention. Michael Burry, the Scion Asset Management founder made famous by The Big Short, confirmed Monday that he exited his entire GameStop (NYSE: GME) stake — and the reason behind the move cuts straight to the heart of one of the most audacious M&A proposals in recent memory.

The trigger: GameStop’s unsolicited, nonbinding offer to acquire eBay (NASDAQ: EBAY) for approximately $55.5 billion in cash and stock — a deal that would be roughly four times the size of GameStop itself.

The Deal That Broke the Thesis

GameStop CEO Ryan Cohen announced Sunday that the company has offered $125 per share for eBay, structured as a 50/50 split between cash and GameStop common stock. The bid carries a roughly 20% premium to eBay’s last closing price and a 46% premium relative to where the stock traded in early February — around the time GameStop began quietly accumulating a 5% stake in the e-commerce platform.

To fund the cash portion, GameStop has secured a nonbinding highly confident letter from TD Bank for approximately $20 billion in debt financing. The company also holds roughly $9.4 billion in cash. However, a significant funding gap remains, with estimates suggesting the deal falls roughly $16 billion short of the implied transaction value — a gap Cohen suggested could be bridged through additional stock issuance.

Cohen’s vision centers on leveraging GameStop’s roughly 1,600 U.S. retail locations as fulfillment and drop-off points for eBay transactions, along with a targeted $2 billion in annualized cost reductions within 12 months of closing. He sees eBay as a severely undermanaged asset with the potential to significantly grow its earnings under tighter operational discipline.

Why Burry Left

Burry’s exit wasn’t impulsive — it was disciplined. His investment thesis for GameStop was built around the idea that the company could evolve into a Berkshire Hathaway-style holding vehicle: lean, cash-rich, and deploying capital conservatively. The eBay deal, as structured, blows that framework up entirely.

The pro forma leverage from the transaction would push the combined company’s Debt/EBITDA ratio well above 5x — a level that Burry had identified as a hard ceiling for his investment case. Interest coverage ratios under 4.0x further complicated the math. Burry noted on his Substack that this was his first sale since launching the newsletter, underscoring how seriously he viewed the deal as a departure from GameStop’s core value proposition.

GME shares fell more than 2% in after-hours trading following Burry’s announcement and have declined over 10% from recent highs.

Burry’s departure doesn’t necessarily doom the deal or GameStop’s stock — but it does crystallize a growing tension between Cohen’s aggressive growth ambitions and the disciplined capital allocation thesis that attracted institutional-minded investors to GME in the first place.

eBay has acknowledged receiving the proposal and confirmed its board will review the offer. Markets remain skeptical — eBay shares are trading well below the $125 offer price, a clear signal that investors are pricing in a low probability of the deal closing as proposed.

For small and microcap investors watching from the sidelines, the GameStop-eBay saga is a masterclass in how quickly an investment thesis can be rewritten — and why leverage assumptions matter as much as the deal itself.

SPACtrac Report A Paradise Acquisition Corp. (APAD) – Redefining The Future of Sports, Media, and Performance Health


Wednesday, April 15, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

A new level of competition. Enhanced Group Inc. is an emerging sports, media, and consumer health company seeking to go public via a SPAC merger with A Paradise Acquisition Corp. (APAD). The company is pioneering the “Enhanced Games,” a new athletic competition model that allows medically supervised performance enhancement, while simultaneously building a direct-to-consumer health platform. Its integrated ecosystem combines live events, clinical research, and subscription-based wellness products.

Large market opportunity. Enhanced operates across several high-growth sectors, including telehealth, personalized nutrition, and live sports media, all of which are undergoing structural transformation. Telehealth and performance optimization markets are expanding rapidly due to consumer demand for convenience and personalization, while live sports remain one of the most valuable forms of real-time content globally. These converging trends create a favorable backdrop for new, digitally native platforms that can capture attention and monetize engagement.


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Snail (SNAL) – Licensing Agreement Raises Cash Flow; Raise Price Target


Tuesday, April 14, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Snail Renegotiates ARK License. The amendment lowers fixed licensing costs from $2.0 million to $1.5 million per month, implying  $1.5 million in quarterly savings. The obligation remains in place until the release of ARK 2, preserving near-term cost visibility. The move shows that the company is independently evaluating contracts on a timely basis.

DLC Payment Terms Revised to Reduce Future Cash Obligations. The amendment replaces blanket $5 million DLC payments with a more selective structure, excluding certain content such as DLCs already bundled in ARK: Survival Ascended. This change further moderates future cash outflows tied to the franchise. Improved cash flow generation provides greater flexibility to invest in upcoming titles and franchise development. It also reduces financial risk as the company transitions toward the next major ARK release.


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Snail (SNAL) – Release Roadmap Shifts Focus To 2027


Friday, March 20, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Q4 results in line with expectations. Revenue of $25.1M and adj. EBITDA loss of $1.3 million was better than our expectations of $23.0 million and a loss estimate of $1.77 million, respectively. The quarter was supported by deferred revenue recognition and strong sequential revenue improvement.

ARK franchise momentum remains strong, with ASA surpassing 4M units sold and continued engagement across ASA, ASE, and ARK Mobile, reinforcing long-term durability. There appears to be a robust multi-year content pipeline which provides visibility, though updated timing shifts a portion of expected revenue and adj. EBITDA from 2026 into 2027.


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*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Snail (SNAL) – Quarterly Preview: Strategic Updates Provided At GDC


Wednesday, March 18, 2026

Snail is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs and mobile devices.

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Strategic updates ahead of Q4 Earnings Call. At the Game Developers Conference (GDC) in San Francisco last week, the company provided updates across its game portfolio, outlining a steady pipeline of ARK franchise releases, expansions for existing titles, and new indie projects. The announcements were delivered ahead of the company’s Q4 and full-year 2025 earnings call scheduled for March 19, 2026, at 4:30 p.m. ET, providing a preview of its strategic product developments.

Strong Early Access sales. Notably, Bellwright has surpassed 1 million units sold on Steam during Early Access, demonstrating strong player engagement ahead of its 1.0 launch and planned expansion to Xbox and PlayStation. As a reminder, development is now fully in-house following the acquisition and integration of Donkey Crew, the Poland-based studio behind Bellwright, strengthening the franchise’s long-term potential.


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GDEV (GDEV) – Delivering Strong Cash Flow


Tuesday, March 10, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Solid Q4 results. The company reported Q4 revenue of $90.0 million and adj. EBITDA of $15.0 million. While revenue was modestly below our estimate of $99.0 million, adj. EBITDA was in line with our estimate of $15.1 million, as illustrated in Figure #1 Q4 Results. Notably, the strong adj. EBITDA figure was largely driven by more efficient use of marketing spend, which decreased approximately 25% y-o-y.

Key operating metrics. Bookings and monthly paying users (MPU) decreased by 7% and 10%, respectively, compared with the prior year period, but the decrease was expected as the company is focused on the quality of gameplay and retaining high-quality users. Furthermore, the company’s strategy appears to be paying off, as average bookings per paying user (ABPPU) increased from $102 in Q4’24 to $106 in Q4’25. 


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*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Codere Online (CDRO) – Favorable Operating Momentum


Monday, March 02, 2026

Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online launched in 2014 as part of the renowned casino operator Codere Group. Codere Online offers online sports betting and online casino through its state-of-the art website and mobile application. Codere currently operates in its core markets of Spain, Italy, Mexico, Colombia, Panama and the City of Buenos Aires (Argentina). Codere Online’s online business is complemented by Codere Group’s physical presence throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence in the region.

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Solid Q4 Results. The company reported Q4 revenue of €60.7 million and adj. EBITDA of €6.7 million, both of which surpassed our estimates of €57.0 million and €3.0 million, respectively. Notably, the company benefited from strong user activity in the quarter, both in monthly active users and first time deposits (FTD), as well as an improved cost per acquisition (CPA).

Favorable fundamentals. Notably, in Q4, the company benefited from strong activity in Mexico, which generated revenue of €32.8 million, up 31% YoY. The favorable performance in Mexico was supported by 99,000 average monthly users, up 43% YoY. On a consolidated basis, the company averaged 177,000 monthly active users, up 20% YoY. Furthermore, the company benefited from efficient CPA spend of €166, with 89,000 FTD recorded in Q4, which is up 22% over the prior year period.


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This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

SEGG Media Corporation (SEGG) – Strengthens Its Portfolio


Tuesday, February 24, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Increases its stake in Veloce Media Group. SEGG Media increases its stake from 12.4% to over 51% in Veloce Media Group, a UK-based digital media and gaming company focused on esports, gaming content, and motorsport entertainment, valuing the company at $61 million. Veloce current management is expected to manage the business and the company has nominated Daniel Bailey, co-founder and CEO of Veloce, to the SEGG board. 

Could own up to 75%. The purchase was for cash and stock, with the vast majority for stock. The company issued 2.52 million shares in the transaction, valuing the SEGG shares at $10 per share. SEGG extended the offer for a portion of the remaining interest in Veloce it does not own, and, as such, SEGG may control a larger percentage once the transaction is completed within the next few weeks. 


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*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Snail (SNAL) – Noble Virtual Conference Highlights


Friday, February 13, 2026

Snail is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs and mobile devices.

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Noble Virtual Conference. On February 4th,  Heidy Chow, CFO, and Peter Lin, Senior Manager FP&A, presented at the Noble Virtual Conference to the investment community. The presentation highlighted strong engagement on its core franchise and recent releases, a busy 2026 release roadmap, and the advancement of its digital assets strategy. The full presentation is available here.

Strong ARK Engagement. The ARK franchise remains a key driver of engagement and monetization for the company, generating nearly $1 billion in revenue, more than 100 million installs, and 4.2 billion gameplay hours since its release. Management noted that the ARK franchise benefits from a highly active core audience, with 42% of players averaging 380 hours of total gameplay. Furthermore, management noted a 55% paid downloadable content (DLC) conversion rate for ARK, with new content releases driving spikes in player activity.


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This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision.