Release – Snail Games Highlights Progress and Development from Strategic Polish Studio Partnerships

May 22, 2026 at 8:30 AM EDT

PDF Version

Bellwright, Above The Snow, and Honeycomb: The World Beyond showcases the value of Snail Games’ work with Polish studio partners

CULVER CITY, Calif., May 22, 2026 (GLOBE NEWSWIRE) — Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, and its subsidiary Wandering Wizard, today highlighted the progress made through its existing partnerships with three Polish development teams. Through collaborations with Above The Desk, creators of Above the Snow; Donkey Crew, the team behind Bellwright; and Frozen Way Games, who are currently developing Honeycomb: The World BeyondSnail Games continues to expand its content pipeline, deepen its international development network, and demonstrate the value of working with high-potential studios in Poland.

“At Snail Games we’ve been eager to support emerging game dev markets and have seen tremendous creative talent and ideas coming from Poland,” said Hai Shi, CEO of Snail Games. “Our partnership and work with these three studios reflect the value of our international network. Each offers wildly different visions of gaming, spanning across different genres in the industry. From an alpine resort sim game, to a medieval survival, to an exploration adventure about crossbreeding alien life forms, we want to ensure that Snail is ahead of the curve in supporting a wide range of global talent.”

Poland has emerged as one of the fastest-growing and most established development regions in the global gaming industry, with a strong track record of producing commercially successful and critically acclaimed PC and console titles. According to The Game Industry of Poland Report 2025, the country’s game development sector continues to scale, with more than 40 franchises surpassing 1 million units sold, reflecting its ability to generate globally competitive, export-oriented intellectual property. This includes Snail Games and Donkey Crew’s Bellwright, which has already surpassed 1 million units sold globally during its early access phase on Steam, underscoring the commercial performance of titles developed within the region.

This week’s Digital Dragons conference in Kraków, Poland further highlights the strength and continued momentum of the country’s game development ecosystem, serving as a key industry gathering for leading studios, publishers, and development talent across the region. As part of this ecosystem, Above The Desk, the developer of Above the Snow, participated in the event, engaging with peers and industry partners within one of Europe’s most active development hubs. Their presence at Digital Dragons underscores Snail Games’ broader strategy of maintaining close alignment with regional development communities and supporting studios with both local relevance and global ambitions. Events of this nature continue to play an important role in strengthening visibility, fostering collaboration, and identifying long-term partnership opportunities within Snail Games’ expanding international publishing network.

These ongoing partnerships highlight Snail Games’ broader global expansion strategy. With corporate operations headquartered in the United States, development partnerships across Europe, and an established presence throughout Asia, the Company continues to expand its international publishing network into key emerging regions and talent hubs. This includes its previously announced strategic exploration of opportunities in Latin America, further reflecting Snail Games’ intent to build a truly global development and publishing footprint. This global approach enables Snail Games to access a wider range of development expertise, strengthen cross-market collaboration, and identify new publishing opportunities.

Snail Games and Wandering Wizard remain actively focused on identifying additional partnership opportunities with independent developers and studios worldwide.

For developers interested in partnership opportunities please reach out to [email protected]

For content creators interested in collaborating please reach out to [email protected]

About Snail, Inc.
Snail, Inc. (Nasdaq: SNAL) is a leading global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/

About Above the Desk
Above The Desk is an independent game studio built by a small but passionate team – a mix of seasoned industry veterans and bold new talent. We believe that this blend of perspectives, skills, and creative energy is our greatest strength. Our mission is to craft games that stand out with original ideas, engaging mechanics, and a sharp sense of humor. We don’t cut corners – we focus on originality, quality, and fresh takes on familiar formulas. For more information, visit https://abovethedesk.games/.

About Donkey Crew
Donkey Crew is an independent studio made up of talented, experienced developers from every corner of the world. Starting as a small team of passionate gamers working together within a large Mount & Blade modding community, the group grew into a professional company developing indie titles. Based in Wroclaw, Poland, Donkey Crew continues their journey as an indie developer while growing and expanding. For more information, visit www.donkey.team/.

About Frozen Way Games
Frozen Way Games is a group of over 80 cheerful people from Cracow, Poland with a passion for video games. Gamedev is our lifestyle and philosophy, so there’s nothing better than seeing our creations bring a lot of joy to the community. For more information, visit frozenway.games.

About Wandering Wizard
Wandering Wizard is passionately committed to championing indie game developers. We provide a platform for fresh voices, revolutionary ideas, and daring experiments within the indie gaming realm. Embracing the inherent risks of indie game development, we partner with creators worldwide to enrich the global gaming community with inclusive, inspiring, and innovative gaming experiences. For more information, visit wanderingwizard.com.

Forward Looking Statements
This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail Games continuing to expand its content pipeline, deepening its international development network, and demonstrating the value of working with high-potential studios in Poland; ensuring that Snail is ahead of the curve in supporting a wide range of global talent; Poland’s game development sector continuing to scale; the ability of Poland’s game development sector to generate globally competitive, export-oriented intellectual property; the Digital Dragons conference in Kraków, Poland highlighting the strength and continued momentum of the country’s game development ecosystem; Snail Games’ broader strategy of maintaining close alignment with regional development communities and supporting studios with both local relevance and global ambitions; strengthening visibility, fostering collaboration, and identifying long-term partnership opportunities within Snail Games’ expanding international publishing network; Snail Games’ broader global expansion strategy; continuing to expand Snail Games’ international publishing network into key emerging regions and talent hubs; strategic exploration of opportunities in Latin America; building a truly global development and publishing footprint; the global approach enabling Snail Games to access a wider range of development expertise, strengthen cross-market collaboration, and identify new publishing opportunities; remaining actively focused on identifying additional partnership opportunities with independent developers and studios worldwide; and assumptions underlying any of the foregoing.

Further information on risks, uncertainties and other factors that could affect Snail’s financial results and business include Snail’s ability to strengthen its gaming portfolio’s visibility; Snail’s ability to expand and grow its franchise and increase its revenue; Snail’s ability to establish new partnerships within its international publishing network; Snail’s ability to establish a truly global development and publishing footprint; and the risks that are included in its filings with the Securities and Exchange Commission (the “SEC”) from time to time, including its annual reports on Form 10-K and quarterly reports on Form 10-Q filed, or to be filed, with the SEC. You should not rely on these forward-looking statements, as actual outcomes and results may differ materially from those expressed or implied in the forward-looking statements as a result of such risks and uncertainties. All forward-looking statements in this press release are based on management’s beliefs and assumptions and on information currently available to Snail, and Snail does not assume any obligation to update the forward-looking statements provided to reflect events that occur or circumstances that exist after the date on which they were made.

Investor Contact:
John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
[email protected]

Release – GDEV announces the financial results for Q1 2026

Research News and Market Data on GDEV

GDEV announces results for the first quarter of 2026

May 19, 2026 – Limassol, Cyprus – GDEV Inc. (NASDAQ: GDEV), an international gaming and entertainment company (“GDEV” or the “Company”) released its unaudited financial and operational results for the three-month period ended March 31, 2026.

First quarter 2026 financial highlights:

  • Revenue of $99 million increased by 2% year-over-year.
  • Selling and marketing expenses of $37 million decreased by 13% year-over-year. 
  • Profit for the period, net of tax, of $17 million in Q1 2026 increased vs. $14 million in Q1 2025.
  • Adjusted EBITDA1 of $18 million in Q1 2026 increased vs. $16 million in Q1 2025.

First quarter of 2026 financial performance in comparison

First quarter 2026 financial performance

In the first quarter of 2026, our revenue increased by $2 million (or 2%) year-over-year and amounted to $99 million. The increase was primarily driven by an increase in in-app purchases made by players. 

Platform commissions remained stable at $20 million in the first quarter of 2026 vs. 2025. 

Game operation costs remained stable at $14 million in the first quarter of 2026 vs. 2025. 

Selling and marketing expenses in the first quarter of 2026 decreased by $5 million vs. the same period in 2025, amounting to $37 million. This decrease is driven by our continued focus on improving the efficiency of user acquisition activities. The decrease reflects a more selective approach to performance marketing, prioritizing channels that attract players with higher long-term value over broad-scale campaigns aimed at short-term growth.

General and administrative expenses increased by $2 million in the first quarter of 2026 vs. the same period of prior year and amounted to $10 million primarily due to increase in legal expenses.

As a result of the factors above, together with the effect of the net foreign exchange loss in the first quarter of 2026 in the amount of $1 million vs. the net foreign exchange gain in the amount of $1 million in the same period of prior year, we recorded a profit for the period, net of tax, of $17 million in the first quarter of 2026 compared with $14 million in the same period of 2025. Adjusted EBITDA in the first quarter of 2026 amounted to $18 million, an increase of $2 million compared with the same period in 2025 driven primarily by the same factors as those affecting the profit.

Cash flows generated from operating activities were positive $4 million in the first quarter of 2026 compared with positive $6 million in the same period in 2025.

1 For more information, see section titled “Presentation of Non-IFRS Financial Measures” on the last two pages of this report, including the reconciliation of the profit for the period, net of tax to the Adjusted EBITDA.

First quarter 2026 operational performance comparison

Bookings increased in the first quarter of 2026 to reach $83 million compared with $81 million in the same period in 2025. The increase was primarily due to an increase in ABPPU of 8% partially offset by a decrease in MPU of 5% in the first quarter of 2026 as compared with the same period of prior year. 

The share of advertisement sales as a percentage of total bookings remained relatively stable at 5.8% in the first quarter of 2026 vs. 5.9% in the respective period in 2025. 

In the first quarter of 2026 we recorded an increase in share of mobile to reach 64% vs. 59% in the same period in 2025 and a corresponding decrease in share of PC which was fell to 36% vs. 41% in the same period in 2025.

Our split of bookings by geography in the first quarter of 2026 vs. the same period in 2025 saw a decrease in the share of bookings derived from the US and Asia and an increase in bookings derived from Europe and Other.

Note:

Due to rounding, the numbers presented throughout this release may not precisely add up to the totals. The period-over-period percentage changes are based on the actual numbers and may therefore differ from the percentage changes if those were to be calculated based on the rounded numbers.

About GDEV

GDEV is a gaming and entertainment holding company, focused on development and growth of its franchise portfolio across various genres and platforms. With a diverse range of subsidiaries including Nexters and Cubic Games, among others, GDEV strives to create games that will inspire and engage millions of players for years to come. Its franchises, such as Hero Wars, Island Hoppers, Pixel Gun 3D and others have accumulated over 550 million installs and $2.5 billion of bookings worldwide. For more information, please visit www.gdev.inc

Contacts:

Investor Relations

Roman Safiyulin | Chief Corporate Development Officer
[email protected]

Cautionary statement regarding forward-looking statements

Certain statements in this press release may constitute “forward-looking statements” for purposes of the federal securities laws. Such statements are based on current expectations that are subject to risks and uncertainties. In addition, any statements that refer to projections, forecasts or other characterizations of future events or circumstances, including any underlying assumptions, are forward-looking statements.

The forward-looking statements contained in this press release are based on the Company’s current expectations and beliefs concerning future developments and their potential effects on the Company. There can be no assurance that future developments affecting the Company will be those that the Company has anticipated. Forward-looking statements involve a number of risks, uncertainties (some of which are beyond the Company’s control) or other assumptions. You should carefully consider the risks and uncertainties described in the “Risk Factors” section of the Company’s 2025 Annual Report on Form 20-F, filed by the Company on March 31, 2026, and other documents filed by the Company from time to time with the Securities and Exchange Commission. Should one or more of these risks or uncertainties materialize, or should any of the Company’s assumptions prove incorrect, actual results may vary in material respects from those projected in these forward-looking statements. Forward-looking statements speak only as of the date they are made. Readers are cautioned not to put undue reliance on forward-looking statements, and the Company undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws.

Presentation of Non-IFRS Financial Measures

In addition to the results provided in accordance with IFRS throughout this press release, the Company has provided the non-IFRS financial measure “Adjusted EBITDA” (the “Non-IFRS Financial Measure”). The Company defines Adjusted EBITDA as the profit/loss for the period, net of tax as presented in the Company’s financial statements in accordance with IFRS, adjusted to exclude (i) goodwill and investments in equity-accounted associates’ impairment, (ii) loss on disposal of subsidiaries, (iii) income tax expense, (iv) other financial income, finance income and expenses other than foreign exchange gains and losses and bank charges, (v) change in fair value of share warrant obligations and other financial instruments, (vi) share of loss of equity-accounted associates, (vii) depreciation and amortization, (viii) share-based payments expense and (ix) certain non-cash or other special items that we do not consider indicative of our ongoing operating performance. The Company uses this Non-IFRS Financial Measure for business planning purposes and in measuring its performance relative to that of its competitors. The Company believes that this Non-IFRS Financial Measure is a useful financial metric to assess its operating performance from period-to-period by excluding certain items that the Company believes are not representative of its core business. This Non-IFRS Financial Measure is not intended to replace, and should not be considered superior to, the presentation of the Company’s financial results in accordance with IFRS. The use of the Non-IFRS Financial Measure terms may differ from similar measures reported by other companies and may not be comparable to other similarly titled measures.

Reconciliation of the profit for the period, net of tax to the Adjusted EBITDA

Adjusted finance income/expenses consist of finance income and expenses other than foreign exchange gains and losses and bank charges, net.

Publicis Drops $2.5 Billion on LiveRamp — Why the Ad Giant Just Made Data Its Most Valuable Asset

The advertising industry’s M&A playbook just got rewritten. French media and communications giant Publicis Groupe announced Sunday it has entered into a definitive agreement to acquire LiveRamp Holdings (NYSE: RAMP), a San Francisco-based data collaboration platform, in an all-cash deal valued at $2.546 billion in total equity value — or approximately $2.167 billion on an enterprise value basis after accounting for LiveRamp’s net cash position of $379 million.

The offer price of $38.50 per share represents a 30% premium to LiveRamp’s closing price of $29.66 on May 15, the last trading session before the announcement. RAMP shares surged more than 26% Monday morning on the news, one of the largest single-day moves in the company’s history.

The Deal at a Glance

LiveRamp operates a global data collaboration platform that helps companies connect, control, and activate their first-party data across marketing ecosystems — essentially serving as the connective tissue between brands, publishers, and data partners in an era where third-party cookies are dead and privacy regulations have made clean data infrastructure a competitive necessity. For the fiscal year ended March 31, 2026, LiveRamp posted total revenue of $813 million, up 9% year over year, with annualized recurring revenue reaching $545 million — up 8%.

Both companies’ boards unanimously approved the transaction. LiveRamp will continue operating as a standalone business following the close, with CEO Scott Howe remaining in place and reporting directly to Publicis Chairman and CEO Arthur Sadoun. The deal is expected to close before year-end 2026, subject to regulatory approvals and a LiveRamp shareholder vote.

Why Publicis Wants This — and Why It Matters

Publicis has been one of the most acquisitive players in marketing technology over the past several years, systematically building out a data and AI services stack to differentiate itself from legacy agency competitors. The LiveRamp acquisition is framed internally as a bet on the agentic AI era — the next phase of AI deployment where autonomous agents need clean, permissioned, interoperable data to execute decisions at scale. LiveRamp’s infrastructure sits directly in that critical path.

For Publicis, this is about owning the data layer rather than just accessing it. As AI-driven marketing automation accelerates, the companies that control how data flows between brands and platforms hold significant structural leverage. At $2.167 billion enterprise value, the acquisition values LiveRamp at roughly 2.7x trailing revenue — a reasonable multiple for a high-margin, recurring-revenue data business with demonstrated growth in a market that is consolidating fast.

The Signal for Small and Microcap Investors

LiveRamp’s exit is a textbook example of what strategic acquirers are willing to pay for in the current environment: recurring revenue, clean data infrastructure, and a platform that becomes more valuable as AI workloads scale. That combination is commanding meaningful premiums.

For investors in the sub-$2 billion data, martech, and AI-adjacent software space, this deal is worth studying closely. As large enterprises accelerate their AI buildouts, the demand for best-in-class data collaboration tools, identity resolution platforms, and first-party data infrastructure is only growing — and the number of independent companies built to serve that need is shrinking. M&A activity in this space is not slowing down.

LiveRamp built something the market needed. Publicis just put a $2.5 billion price tag on exactly what that’s worth.

Alliance Entertainment Holding (AENT) – Favorable Undercurrents Support Operating Momentum


Monday, May 18, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Strong Q3 results. The company reported Q3 revenue of $258.2 million, up a strong 21.2% YoY, and adj. EBITDA of $5.1 million, both of which surpassed our estimates of $223.1 million and $4.2 million, respectively. Notably, nearly all of its core categories generated double-digit top-line growth year over year, with CD revenue up 90% to $39 million. 

Margin expansion focus. The company is focused on driving margin expansion by shifting its product mix toward higher-margin categories, including premium collectibles, owned brands, authenticated products, and exclusive physical media releases. Importantly, revenue growth in physical media and collectibles is expected to drive operating leverage, while the integration of Endstate Authentic and the launch of Alliance Authentic position the company to capture incremental high-margin revenue and extended lifecycle participation.


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Release – Scripps completes station swap with Gray Media

Research News and Market Data on SSP

May 15, 2026

By Rebecca McCarter

CINCINNATI – The E.W. Scripps Company (NASDAQ: SSP) has completed its local TV station swap with Gray Media across five mid-sized and small markets, expanding Scripps’ presence in the Mountain West.

Under the terms of the agreement, which was originally announced in July 2025:

  • Gray Media has acquired Scripps’ WSYM (Fox) in Lansing, Michigan, and KATC (ABC) in Lafayette, Louisiana.
  • Scripps has acquired Gray’s KKTV (CBS) in Colorado Springs, Colorado; KKCO (NBC) and KJCT-LP (ABC) in Grand Junction, Colorado; and KMVT (CBS) and KSVT-LD (Fox) in Twin Falls, Idaho.

The transaction expands Scripps’ presence in Colorado Springs and Twin Falls – markets where the company already operates trusted local stations – and establishes a new footprint in Grand Junction.

“Greater depth in these markets creates the economic durability to sustain our public service commitment: high-quality local news, emergency alerts, weather coverage and local sports that keep people informed, engaged and connected to their communities,” said Adam Symson, Scripps’ president and CEO. “We see scale and localism as complementary, and strategic transactions like this help ensure our stations remain strong, trusted voices for the communities that depend on us.”

The swap involves an even exchange of comparable assets with no cash consideration exchanged between the companies.

Investor contact: Jason Combs, The E.W. Scripps Company, (513) 977-3981, [email protected]
Media contact: 
Becca McCarter, The E.W. Scripps Company, (513) 410-2425, [email protected]

About Scripps
The E.W. Scripps Company (NASDAQ: SSP) is a diversified media company focused on creating connection. As one of the nation’s largest local TV broadcasters, Scripps serves communities with quality, objective local journalism and operates a portfolio of about 60 stations in 40 markets. Scripps reaches households across the U.S. with national news outlet Scripps News and popular entertainment brands ION, Bounce, Grit, ION Mystery, ION Plus and Laff. Scripps is the nation’s largest holder of broadcast spectrum. Scripps Sports serves professional and college sports leagues, conferences and teams with local market depth and national broadcast reach of up to 100% of TV households. Founded in 1878, Scripps is the steward of the Scripps National Spelling Bee, and its longtime motto is: “Give light and the people will find their own way.”

Alliance Entertainment Holding (AENT) – Growth Story Gains Momentum


Friday, May 15, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Strong Q3 results. The company reported Q3 revenue of $258.2 million, up a strong 21.2% YoY, and adj. EBITDA of $5.1 million, both of which surpassed our estimates of $223.1 million and $4.2 million, respectively, as illustrated in Figure #1 Q3 Results. Notably, nearly every one of its core categories generated double-digit top-line growth.

Margin expansion focus. The company is focused on driving margin expansion by shifting its product mix toward higher-margin categories, including premium collectibles, owned brands, authenticated products, and exclusive physical media releases. Importantly, revenue growth in physical media and collectibles is expected to drive operating leverage, while the integration of Endstate Authentic and the launch of Alliance Authentic position the company to capture incremental high-margin revenue and extended lifecycle participation.


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Newsmax (NMAX) – Starts Year with Strong Momentum


Friday, May 15, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Q1 Overdelivers expectations. As Figure #1 Q1 Results illustrates, the company reported Q1 revenue of $51.7 million, in line with our estimate of $50.3 million, and an adj. EBITDA loss of $354,000, outperforming our forecast loss of $3.1 million. The variance in adj. EBITDA was driven primarily by lower-than-expected professional fees and marketing expenses.

Favorable operating momentum. First-quarter results demonstrated continued resilience in a non-election-year environment, with revenue growth supported by affiliate fee expansion, improving distribution economics, and stable audience engagement trends across cable and streaming platforms. Affiliate renewals, streaming monetization initiatives, and international licensing continued to gain traction despite ongoing pressure on near-term profitability from investment spending.


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Release – Newsmax Announces First Quarter 2026 Financial Results

Newsmax logo image

Research News and Market Data on NMAX

May 14, 2026

Company Reports Quarterly Revenues of $51.7 million, a 14.0% Year-Over-Year Increase

Broadcast Revenues Increase to $43.7 million, a 20.8% Increase Year-Over-Year

Company Reaffirms Full-Year 2026 Revenue Guidance, Representing Accelerated Year-Over-Year Growth of 13% at the Midpoint

BOCA RATON, FL / ACCESS Newswire / May 14, 2026 / Newsmax Inc. (NYSE:NMAX) (“Newsmax” or the “Company”) today announced its financial results for the first quarter ended March 31, 2026.

First Quarter 2026 Business and Operational Highlights

  • Delivered broad first quarter audience reach, with 30.4 million total viewers and 13.3 million Adults 35-64, reinforcing Newsmax’s position as the fourth highest-rated cable news channel and a top fifteen cable network across key dayparts.
  • Continued to strengthen the Company’s multi-platform audience ecosystem, with social media followers rising to 24.7 million as of March 31, 2026.
  • Increased content offering through continued investment in Newsmax+ and in premium programming, including the expansion of World at War / War & Warriors, where available titles increased more than 200%.
  • Continued to advance our international growth strategy by expanding our licensing agreement with Telecom Serbia and Newsmax Poland.

Management Commentary

“Newsmax delivered a strong start to 2026, with broad audience reach across cable, streaming and digital while continuing to strengthen the scale of our platform,” said Christopher Ruddy, Chief Executive Officer of Newsmax. “In the first quarter, we increased viewership, gained traction with younger demographics and saw continued momentum across Newsmax2, Newsmax+ and social media. While the industry is lapping unusually high election-driven news consumption from early 2025, our first quarter rankings demonstrate that Newsmax continues to perform strongly in a more normalized environment. We are also making further strides as a global news brand and continuing to attract unique viewers that reinforce the significant opportunity we see in the under-served center-right market. These results reflect the strength of our brand, the loyalty of our audience and the value of our multi-platform strategy.”

“Looking ahead, we see meaningful opportunity to build on this momentum through continued investment in content, broader distribution and deeper audience engagement across all of our platforms,” Ruddy continued. “As the media landscape evolves, we believe Newsmax is well positioned to expand its reach, strengthen monetization and deliver sustainable long-term growth by providing independent, values-driven journalism that resonates with viewers in the United States and around the world.”

“Our first quarter results reflect continued progress in executing our growth strategy,” commented Darryle Burnham, Chief Financial Officer of Newsmax. “We saw solid revenue growth driven by affiliate fees and licensing, while we continue to invest behind this growth in programming, production and our OTT initiatives to support long-term expansion. With a strong balance sheet and disciplined approach to capital allocation, we remain confident in our financial outlook and are maintaining our full-year guidance as we continue to invest in initiatives that drive sustainable, long-term shareholder value.”

Financial Results:

Revenue by Segment by Component Table (unaudited):

First Quarter 2026 Financial Highlights:

  • Newsmax reported total quarterly revenues of $51.7 million for the three-month period ended March 31, 2026, representing a 14.0% year-over-year increase.
  • Total broadcasting revenues grew 20.8% year-over year to $43.7 million for the first quarter of 2026, primarily driven by an increase in affiliate fee revenue attributed to timing of new contractual relationships and expanded international licensing agreements.
  • Newsmax reported a quarterly net loss of $(2.2) million as compared to a net loss of $(17.2) million reported in same quarter in the prior year, primarily driven by higher total revenue, lower legal expenses and improved other income, partially offset by higher production headcount, programming and production costs, continued investment in Newsmax2 and higher stock-based compensation.
  • Quarterly adjusted EBITDA was $(0.4) million, a decrease of $(0.8) million from the amount reported in the same quarter last year, primarily due to higher production, programming and personnel costs to support ongoing content and OTT investment, partially offset by growth in affiliate fee revenue in the broadcast segment. See reconciliation of net loss to adjusted EBITDA below.
  • The Company ended the quarter with $129.1 million in cash and short-term investments. Cash and cash equivalents were $17.2 million and short-term investments were $111.9 million.

The Company is reiterating its previously issued full-year 2026 revenue guidance of $212 million to $216 million, representing 13% year-over-year growth at the midpoint of the range.

About Newsmax

Newsmax Inc. is listed on the NYSE (NMAX) and operates, through Newsmax Broadcasting LLC, one of the nation’s leading news outlets, the Newsmax channel. The fourth highest-rated network is carried on all major pay TV providers. Newsmax’s media properties reach more than 50 million Americans regularly through Newsmax TV, the Newsmax App, its popular website Newsmax.com, and publications such as Newsmax Magazine. Through its social media accounts, Newsmax reaches over 25 million combined followers. Reuters Institute says Newsmax is one of the top U.S. news brands and Forbes has called Newsmax “a news powerhouse.”

For more information, please visit Investor Relations | Newsmax Media, Inc.

Investor Contacts

Newsmax Investor Relations
[email protected]

Forward-Looking Statements

This communication contains forward-looking statements. From time to time, we or our representatives may make forward-looking statements orally or in writing. We base these forward-looking statements on our expectations and projections about future events, which we derive from the information currently available to us. Forward-looking statements can be identified by those that are not historical in nature. The forward-looking statements discussed in this communication and other statements made from time to time by us or our representatives, may not occur, and actual events and results may differ materially and are subject to risks, uncertainties and assumptions about us. Newsmax does not guarantee future results, performance or achievements. Moreover, neither we nor any other person assumes responsibility for the accuracy or completeness of any of these forward-looking statements. Forward-looking statements should not be relied upon as predictions of future events. We are under no duty to update any of these forward-looking statements after the date of this communication to conform our prior statements to actual results or revised expectations, and we do not intend to do so. Factors that may cause actual results to differ materially from current expectations include various factors, including but not limited changes in domestic and global general economic and macro-economic conditions and the volatility of the price of Common Stock that may result from, among other things, comments by securities analysts or other third parties, including blogs, articles, message boards and social and other media, large shareholders exiting their position in our Common Stock, any negative public perception of us, sales of shares previously registered for resale, or other uncertainties and the factors set forth in the sections entitled “Risk Factors” in Newsmax’s Annual Report on Form 10-K for the twelve months ended December 31, 2025 and other filings Newsmax makes with the Securities and Exchange Commission. Nothing in this communication should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. Undue reliance should not be placed on forward-looking statements in this communication, which speak only as of the date they are made and are qualified in their entirety by reference to the cautionary statements herein.

USE AND DEFINITION OF NON-GAAP FINANCIAL MEASURES

This press release contains a financial measure that has not been prepared in accordance with United States Generally Accepted Accounting Principles (“U.S. GAAP”). This financial measure is Adjusted EBITDA.

Non-GAAP financial measures are used to supplement the financial information presented on a U.S. GAAP basis and should not be considered in isolation or as a substitute for the relevant U.S. GAAP measures and should be read in conjunction with information presented on a U.S. GAAP basis. Because not all companies use identical calculations, our presentation of Non-GAAP measures may not be comparable to other similarly titled measures of other companies.

Adjusted EBITDA1 is defined as revenues less cost of revenues and general and administrative expenses and does not include depreciation, amortization related to the incremental costs to obtain a contract, interest expense, net, impairment charges, unrealized gains (losses) on marketable securities, stock-based compensation, other corporate matters (consisting primarily of certain litigation expenses, and related fees, for specific legal proceedings that the Company has determined are infrequent and unusual in terms of their magnitude), other, net, and income tax expense.

You are encouraged to evaluate each adjustment used in calculating our non-GAAP financial measure and the reasons we consider our non-GAAP financial measure appropriate for supplemental analysis. In evaluating our non-GAAP financial measure, you should be aware that in the future we may incur expenses similar to the adjustments in our presentation. Our non-GAAP financial measure has limitations as an analytical tool, and you should not consider this measure in isolation or as a substitute for analysis of our results as reported under GAAP. Our presentation of our non-GAAP financial measure should not be construed as an inference that our future results will be unaffected by unusual or non-recurring items. Our non-GAAP financial measure may not be comparable to other companies. Please see a historical reconciliation of this measure to the most comparable GAAP measure presented in our consolidated financial statements below.

1 The Company compensates for limitations of the adjusted EBITDA measure by prominently disclosing GAAP net loss, which the Company believes is the most directly comparable GAAP measure, and providing investors with a reconciliation from GAAP net loss to adjusted EBITDA.

View full release here.

SOURCE: Newsmax Inc.

View the original press release on ACCESS Newswire

Release – Alliance Entertainment Reports Third Quarter Fiscal Year 2026 Results

Research News and Market Data on AENT

Net revenues increased 21% year-over-year

Net income increased 25% year-over-year to $2.3M; year-to-date net income grew 78% to $16.6M

Adjusted EBITDA increased to $5.1M in Q3; year-to-date Adjusted EBITDA up 47% to $35.7M

PLANTATION, Fla., May 14, 2026 (GLOBE NEWSWIRE) — Alliance Entertainment Holding Corporation (Nasdaq: AENT), a premier distributor, logistics provider, and omnichannel fulfillment partner to the entertainment and pop culture collectibles industry, supplying more than 340,000 unique SKUs across music, video, video games, licensed merchandise, and exclusive collectibles to over 35,000 retail and e-commerce storefronts, reported its financial and operational results for its fiscal third quarter ended March 31, 2026.

Third Quarter FY 2026 Highlights

  • Revenue Growth and Sustained Profitability: Net revenues increased 21.2% year-over-year to $258.2 million, driven by broad-based strength across core physical product categories. Net income increased to $2.3 million, or $0.05 per diluted share, compared to $1.9 million, or $0.04 per share, in the prior-year period, reflecting continued execution against the Company’s profitability framework. Adjusted EBITDA was approximately $5.1 million, compared to $4.9 million in Q3 FY25. For the nine months ended March 31, 2026, net revenues increased 5% to $880.9 million, compared to $835.7 million in the prior-year period, while net income increased 78% to $16.6 million, or $0.32 per diluted share, compared to $9.3 million, or $0.18 per share. Adjusted EBITDA was approximately $35.7 million, up 47% from $24.4 million in the prior-year period.
  • Launch of Endstate Authentic and Alliance Authentic™: The Company continued to advance its technology strategy following the acquisition of Endstate on December 31, 2025, establishing Endstate Authentic, an NFC-enabled authentication and digital product identity platform that supports authenticated ownership, provenance, and verified resale across premium physical goods. During the quarter, Alliance also launched Alliance Authentic™, representing the Company’s first application of these capabilities within its own product ecosystem, initially focused on premium vinyl collectibles. The platform has since expanded to include additional categories, including Handmade by Robots™ and select third-party collectibles such as Funko figures. These initiatives extend Alliance’s role beyond distribution into ownership and participation across the product lifecycle, while creating a scalable foundation for new authentication, collectibles, and platform revenue opportunities.
  • Strength in Physical Media: Vinyl record sales increased 15% year-over-year to $99 million, driven by higher unit volumes and sustained interest in limited-edition releases. Compact disc (CD) sales increased 90% year-over-year to $39 million, reflecting both higher unit volumes and improved pricing, driven by strong demand for major releases and collectible formats, including continued strength in international and K-pop titles. Physical movie sales increased 5% year-over-year to $61 million, supported by a steady cadence of new releases and continued consumer demand for premium formats such as 4K Ultra HD and collectible editions. Performance in the category continued to benefit from the Company’s exclusive studio partnerships, including Paramount and Amazon MGM Studios Distribution, which expanded title availability and supported growth across key retail channels.
  • Collectibles Growth Driven by Premium Mix: Collectibles revenue increased 48% year-over-year to $8 million, driven by increased average selling prices and a continued shift toward higher-value, premium products. Growth was supported by expanded sourcing efforts and the addition of new vendor relationships, which contributed incremental sales during the quarter. Performance also benefited from the transition of Handmade by Robots™ to an owned brand, as well as improved margins across certain legacy brands following prior inventory optimization initiatives, reflecting continued progress in enhancing product mix and profitability within the collectibles category.
  • Growth in Gaming and Electronics: Gaming revenue increased 12% year-over-year to $33 million, supported by continued demand for next-generation consoles, including the Nintendo Switch II, along with related software and accessories. Electronics revenue increased 53% year-over-year to $4.0 million, driven by higher unit volumes and a favorable mix shift toward higher-priced audio playback devices and accessories, including turntables, CD players, headphones, and speakers. Growth in electronics continued to benefit from strong demand for vinyl and physical media, which drives attachment sales of complementary hardware. Performance in both categories reflects the Company’s ability to align product mix with evolving consumer preferences while capturing incremental demand across hardware and content ecosystems.
  • Operating Leverage and Expense Discipline: Total operating expenses improved to 11.5% of net revenue, compared to 12.0% in the prior-year period. Selling, general and administrative expenses improved to 6.5% of net revenue, compared to 6.7% in the prior year, while distribution and fulfillment expenses declined to 4.3% of net revenue, compared to 4.7% in Q3 FY25. The improvement was driven by higher revenue scale, productivity gains, and the Company’s flexible labor model, which continues to support efficient fulfillment operations while enabling targeted investments in infrastructure, technology, and automation to support future growth.
  • Balance Sheet and Liquidity Strength: The Company ended the quarter with working capital of approximately $60.0 million, reflecting disciplined management of inventory and payables to support ongoing growth. The Company had approximately $56 million of availability under its revolving credit facility at quarter end, providing ample liquidity and financial flexibility to support working capital needs and strategic initiatives.

“Our third quarter results reflect continued strength across our core categories and the operating leverage inherent in our model,” said Jeff Walker, Chief Executive Officer of Alliance Entertainment. “We delivered over 21% revenue growth in the quarter and strong year-to-date earnings expansion, demonstrating that our platform is scaling and that improvements in product mix and cost structure are translating into durable profitability.”

“We are also seeing continued validation of the broader shift toward physical media as a collectible category, where ownership, scarcity, and premium formats are driving collector purchasing behavior,” Walker added. “This trend is increasingly supported by collector-driven discovery and community engagement across social media platforms, particularly among younger consumers who are prioritizing intentional listening, tangible ownership, and long-term value. Our exclusive partnerships and curated assortment position us at the center of that trend, while our direct-to-consumer and platform initiatives are enabling us to capture more value across the lifecycle of each product.”

“During the quarter, we advanced the next phase of our strategy with the launch of Alliance Authentic™, extending our platform into authenticated collectibles,” Walker continued. “Importantly, this represents the first commercial application of Endstate Authentic, our NFC-enabled authentication platform, and extends our role beyond distribution into ownership, provenance, and the full lifecycle of collectible products. Subsequent to quarter end, we further expanded our platform strategy with the relaunch of Movies Unlimited as a curated, collector-focused destination designed to deepen engagement and increase customer lifetime value. Together, these initiatives build on our existing scale to enhance product value, strengthen customer relationships, and create additional long-term growth opportunities.”

Amanda Gnecco, Chief Financial Officer of Alliance Entertainment, said, “We delivered strong financial performance in the third quarter, with revenue up 21% and net income increasing 25% year-over-year. For the first nine months of fiscal year 2026, net income increased 78% to $16.6 million, and Adjusted EBITDA increased 47% to $35.7 million, highlighting the growing earnings power and scalability of our platform.”

“We are seeing clear operating leverage across the business, with operating expenses declining as a percentage of revenue even as we continue to invest in infrastructure, technology, and growth initiatives. At the same time, we maintained a strong liquidity position, ending the quarter with approximately $60 million in working capital and $56 million of availability under our revolving credit facility. With a more efficient cost structure and continued momentum in higher-value categories, we believe we are well positioned to sustain both revenue growth and meaningful earnings expansion.”

Third Quarter FY 2026 Financial Results

  • Net revenues for the fiscal third quarter ended March 31, 2026, were $258.2 million, up 21.1% from $213 million in the same period of fiscal 2025.
  • Gross profit for the fiscal third quarter ended March 31, 2026, was $33.0 million, up 13.4% from $29.1 million in the same period of fiscal 2025.
  • Gross margin for the fiscal third quarter ended March 31, 2026, was 12.8%, compared to 13.6% in the same period of fiscal 2025.
  • Net income for the fiscal third quarter ended March 31, 2026, was $2.3 million, or $0.05 per diluted share, up 25.0% from net income of $1.9 million, or $0.04 per diluted share for the same period of fiscal 2025.
  • Adjusted EBITDA for the fiscal third quarter ended March 31, 2026, was $5.1 million, up 4.1% from Adjusted EBITDA of $4.9 million for the same period of fiscal 2025.

Nine-Months FY 2026 Financial Results

  • Net revenues for the nine months ended March 31, 2026, were $880.9 million, up 5.0% from $835.7 million in the same period of fiscal 2025.
  • Gross profit for the nine months ended March 31, 2026, was $117.3 million, up 21.0% from $96.9 million in the same period of fiscal 2025.
  • Gross margin for the nine months ended March 31, 2026, was 13.3%, up 170 basis points from 11.6% in the same period of fiscal 2025.
  • Net income for the nine months ended March 31, 2026, was $16.6 million, or $0.32 per diluted share, up 78% from net income of $9.3 million, or $0.18 per diluted share for the same period of fiscal 2025.
  • Adjusted EBITDA for the nine months ended March 31, 2026, was $35.7 million, up 47% from Adjusted EBITDA of $24.4 million for the same period of fiscal 2025.

Conference Call

Alliance Entertainment Chief Executive Officer Jeff Walker, Chief Financial Officer Amanda Gnecco, and Executive Chairman Bruce Ogilvie will host the conference call, which will be followed by a question-and-answer session. A presentation will accompany the call and can be viewed during the webcast or accessed via the investor relations section of the Company’s website here.

To access the call, please use the following information:

Date:Thursday, May 12, 2026
Time:4:30 p.m. Eastern Time, 1:30 p.m. Pacific Time
Toll-free dial-in number:1-877-407-0784
International dial-in number:1-201-689-8560
Conference ID:13760161

Please call the conference telephone number 5-10 minutes prior to the start time. An operator will register your name and organization. If you have any difficulty connecting with the conference call, please contact RedChip Companies at 1-407-644-4256.

The conference call will be broadcast live and available for replay at https://viavid.webcasts.com/starthere.jsp?ei=1760227&tp_key=0154ad6f3e and via the investor relations section of the Company’s website here.

A telephone replay of the call will be available approximately three hours after the call concludes and can be accessed through June 14, 2026, using the following information:

Toll-free replay number:1-844-512-2921
International replay number:1-412-317-6671
Replay ID:13760161


About Alliance Entertainment

Alliance Entertainment (NASDAQ: AENT) is a premier distributor and fulfillment partner for the entertainment and pop culture collectibles industry. With more than 340,000 unique in-stock SKUs – including over 57,300 exclusive titles across compact discs, vinyl LPs, DVDs, Blu-rays, and video games – Alliance offers the largest selection of physical media in the market. Our vast catalog also includes licensed merchandise, toys, retro gaming products, and collectibles, serving over 35,000 retail locations and powering e-commerce fulfillment for leading retailers. Alliance also owns and operates proprietary collectibles brands, including Handmade by Robots™, a stylized vinyl figure line featuring licensed characters from leading entertainment franchises, and Alliance Authentic™, a premium platform for authentic, certified, and individually numbered entertainment collectibles. In addition, Alliance operates Endstate Authentic, a dedicated NFC-enabled authentication and digital product identity platform supporting authenticated collectibles, resale, and brand protection. Leveraging decades of operational expertise, exclusive sourcing relationships, and a capital-light, scalable infrastructure, Alliance connects fans and collectors to the products, franchises, and experiences they value across formats and generations. For more information, visit www.aent.com.

Forward Looking Statements

Certain statements included in this Press Release that are not historical facts are forward-looking statements for purposes of the safe harbor provisions under the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements generally are accompanied by words such as “believe,” “may,” “will,” “estimate,” “continue,” “anticipate,” “intend,” “expect,” “should,” “would,” “plan,” “predict,” “potential,” “seem,” “seek,” “future,” “outlook,” and similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements include, but are not limited to, statements regarding estimates and forecasts of other financial and performance metrics and projections of market opportunity. These statements are based on various assumptions, whether identified in this Press Release, and on the current expectations of Alliance’s management and are not predictions of actual performance. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as and must not be relied on by an investor as, a guarantee, an assurance, a prediction, or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of Alliance. These forward-looking statements are subject to a number of risks and uncertainties, including risks relating to the anticipated growth rates and market opportunities; changes in applicable laws or regulations; the ability of Alliance to execute its business model, including market acceptance of its systems and related services; Alliance’s reliance on a concentration of suppliers for its products and services; increases in Alliance’s costs, disruption of supply, or shortage of products and materials; Alliance’s dependence on a concentration of customers, and failure to add new customers or expand sales to Alliance’s existing customers; increased Alliance inventory and risk of obsolescence; Alliance’s significant amount of indebtedness; our ability to refinance our existing indebtedness; our ability to continue as a going concern absent access to sources of liquidity; risks that a breach of the revolving credit facility could result in the lender declaring a default and that the full outstanding amount under the revolving credit facility could be immediately due in full, which would have severe adverse consequences for the Company; known or future litigation and regulatory enforcement risks, including the diversion of time and attention and the additional costs and demands on Alliance’s resources; Alliance’s business being adversely affected by increased inflation, uncertainty regarding tariffs, higher interest rates and other adverse economic, business, and/or competitive factors; geopolitical risk and changes in applicable laws or regulations; as well as our financial condition and results of operations; substantial regulations, which are evolving, and unfavorable changes or failure by Alliance to comply with these regulations; product liability claims, which could harm Alliance’s financial condition and liquidity if Alliance is not able to successfully defend or insure against such claims; availability of additional capital to support business growth; and the inability of Alliance to develop and maintain effective internal controls.

For investor inquiries, please contact:

Dave Gentry
RedChip Companies, Inc.
1-800-REDCHIP (733-2447)
1-407-644-4256
[email protected]

View full release here.

Release – Snail Games USA Explores Partnerships in One of Gaming’s Largest Markets with Gamescom LATAM Attendance

Research News and Market Data on SNAL

May 14, 2026 at 8:30 AM EDT

PDF Version

CULVER CITY, Calif., May 14, 2026 (GLOBE NEWSWIRE) — Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, recently attended Gamescom LATAM, reinforcing its long-term commitment to expanding operations, partnerships, and publishing opportunities across Latin America. The event, which continues to grow in global relevance, saw attendance increase by 17.5% in 2026, highlighting the region’s accelerating importance within the international games industry.

Latin America remains one of the fastest-growing interactive entertainment markets worldwide, with Brazil at its center. Brazil alone represents the largest games market in the region and the fifth largest globally by online population, with an estimated 103 million players. According to the Game Brasil Survey, 82.1% of Brazilians identify video games as one of their primary forms of entertainment, highlighting a deeply engaged and highly active user base.

Snail Games USA is actively deepening its engagement across LATAM as part of a broader global publishing strategy. The Company continues to expand its footprint across key gaming regions, with headquarters in the United States, an established development presence in Europe through its recent acquisition of Donkey Crew (developers of Bellwright), and a growing operational and publishing network across Asia. This multi-region foundation is now extending into Latin America, where the Company is actively exploring new indie publishing opportunities, strategic partnerships, and co-development pipelines aimed at strengthening its position within a highly engaged gaming market and further diversifying its gaming portfolio.

The Company continues to see strong support from LATAM across its overall existing portfolio, led by sustained engagement in its flagship franchise ARK. ARK: Survival Ascended sold approximately 1.4 million units, while ARK: Survival Evolved sold over 570,000 units in Q1 2026, reflecting global continued demand for the franchise across both legacy and next-generation audiences. Highlighting the region’s importance within Snail Games USA’s flagship franchise, ARK: Ultimate Mobile Edition achieved 11.9 million downloads as of March 31, 2026, with Brazil being #2 in the active territories for Google Play, #2 in Gross Revenue, and #1 in total downloads for Google Play.

By deepening its presence in Brazil and the broader Latin American market, Snail Games USA is positioning itself to participate in one of the most dynamic and rapidly expanding regions in global gaming. Following the Company’s partnership last year with Latin American indie development team Four Leaf Clover, Snail Games USA continues to push forward cultivating regional development relationships, discovering emerging indie titles, and strengthening its long-term publishing pipeline across the global market.

For creators interested in collaborations please reach out to [email protected]

Snail Social Media: X | YouTube | Instagram | TikTok | Facebook

About Snail, Inc.
Snail, Inc. (Nasdaq: SNAL) is a leading global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/

Forward-Looking Statements:

This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail’s intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: the Company expanding operations, partnerships, and publishing opportunities across Latin America; Gamescom LATAM continuing to grow in global relevance; the company continuing to expand its footprint across key gaming regions, with headquarters in the United States, an established development presence in Europe through its recent acquisition of Donkey Crew (developers of Bellwright), and a growing operational and publishing network across Asia; the Company continuing to see strong support from LATAM across its existing portfolio, led by sustained engagement in its flagship franchise, ARK; Snail Games USA positioning itself to participate in one of the most dynamic and rapidly expanding regions in global gaming; and Snail Games USA continuing to push forward cultivating regional development relationships, discovering emerging indie titles, and strengthening its long term publishing pipeline across the global market.

Any forward-looking statements included herein reflect Snail’s current views, and they involve certain risks and uncertainties, including, among others, Snail’s ability to continue to expand its footprint across key gaming regions including the United States, Europe, Asia and Latin America; acceptance of Snail’s titles in the marketplace and the successful development, marketing or sale of its titles and its ability to retain our key employees or maintain our Nasdaq listing. These risks should not be construed as exhaustive and should be read together with the other cautionary statement included in our Annual Report on Form 10-K for the year ended December 31, 2025, subsequent Quarterly Reports on Form 10-Q and current reports on Form 8-K filed with the Securities and Exchange Commission. Any forward-looking statement speaks only as of the date on which it was initially made. We undertake no obligation to publicly update or revise any forward-looking statement, whether as a result of new information, future events, changed circumstances or otherwise, unless required by law.

Investor Contact:
John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
[email protected]

Snail (SNAL) – A Strong Start to the Year


Thursday, May 14, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Strong Q1 results. The company reported Q1 revenue of $27.2 million and adj. EBITDA of $2.4 million, both of which surpassed our estimates of $18.0 million and a loss of $4.6 million, respectively. Notably, the favorable print was supported by increased ASA and Bellwright sales, as well as continued conversion of deferred revenue.

Busy release pipeline. The company has a busy release pipeline, with eleven internally developed projects and six licensed IP titles expected in the next 12-18 months. Notably, the pipeline includes multiple ASA content releases, the expansion of Bellwright to PlayStation and Xbox, and internally developed titles such as Gobby Game. Additionally, the company continues to advance its three AAA projects, For The Stars, Nine Yin Sutra: Immortal, and Nine Yin Sutra: Wushu, as part of its portfolio expansion strategy.


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

E.W. Scripps (SSP) – Sports Momentum Driving Transformation


Thursday, May 14, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Q1 results largely in line with expectations. The company reported Q1 revenue of $517 million, down 1.4% year-over-year, while reporting a loss attributable to shareholders of $(18) million, or $(0.20) per share. Importantly, Local Media trends remained among the strongest in the industry, driven by sports advertising demand tied to the Winter Olympics, Super Bowl, and expanding NHL partnerships.

Local Media continues to outperform peers. Adjusted combined Local Media revenue increased 5.8% to $331 million, while core advertising revenue increased a healthy 7% to $137 million. Segment profit improved to $43.7 million from $32.3 million in the prior-year period despite modest expense growth, reflecting favorable operating leverage and strong advertiser demand.


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Release – Snail, Inc. Reports First Quarter 2026 Financial Results

Snail, Inc logo

Research News and Market Data on SNAL

May 13, 2026 at 4:05 PM EDT

PDF Version

CULVER CITY, Calif., May 13, 2026 (GLOBE NEWSWIRE) — Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today announced financial results for the first quarter ended March 31, 2026.

First Quarter 2026 and Recent Operational Highlights

ARK Franchise Updates:

  • ARK: Survival Evolved (“ASE”):
    • Units sold were approximately 573,000 for the first quarter of 2026
    • During the first quarter of 2026, average daily active users (“DAU”) was 117,000 and peak DAU was 143,000
  • ARK: Survival Ascended (“ASA”):
    • Units sold were approximately 1.4 million for the first quarter of 2026
    • During the first quarter of 2026, average DAU was 127,000 and peak DAU was 188,000
  • ARK: Ultimate Mobile Edition (“ARK Mobile”):
    • 11.9 million downloads as of March 31, 2026
    • During the first quarter of 2026, average DAU was 141,000

Game Portfolio and Business Updates:

  • For The Stars
    • Released new developer diary, offering an in-depth look at the upcoming AAA title’s current development progress, including new pre-alpha footage and previously unreleased concept art
    • Revealed event-exclusive trailer during 2026 Games Developers Conference (“GDC”)
  • Introduced PixARK Worlds, a new title in development that features revolutionary user-generated content designed to further expand the ARK universe on Steam, Xbox, PlayStation, and the Nintendo Switch 2
  • Bellwright
    • Surpassed 1 million downloads on Steam Early Access, announced console port plans to Xbox and PlayStation, and launched the Maiden Voyage update.
  • Launched Echoes of Elysium on Steam Early Access in partnership with Loric Games
  • Launched Survivor Merc’s 1.0 version across Steam, Xbox, and PlayStation
  • Launched Above the Snow on Steam
  • Announced publishing agreement for co-op party action title Dead Party
  • Unveiled new upcoming indie title, Gobby Gang, at 2026 GDC
  • As of March 31, 2026, SaltyTV released 250+ short film dramas

ARK Content Pipeline


Management Commentary

“We exited 2025 with tailwinds that positioned Snail for stronger and more stable growth and results,” said Company CEO Hai Shi. “Momentum from the ASA pipeline we announced in December, the launch of ARK Lost Colony DLC, and the subsequent Steam Winter Sale event supported net revenue growth and a return to net income positive. Looking ahead, we aim to deliver year-over-year growth in Q2, driven by several upcoming ARK content releases. We have a Fantastic Tames Season 1 Expansion Pack coming in May 2026, and ARK Tides of Fortune to launch alongside the remake of Genesis Part 1 coming to ASA in June 2026 to provide a foundation for the quarter to build on. Approximately $11 million from our deferred revenue backlog is expected to be recognized upon the release of Genesis Part 1.

“Beyond ARK, Snail Games continues to execute on its strategy to eventually become a fully integrated game developer and publisher. Our upcoming AAA titles represent an important step toward building new franchises with the potential for multi-year to multi-decade game lifespans that can complement the scale of ASE and ASA. As previously disclosed, these projects have entered their final phases of development, and the eventual launch of these games position us to meaningfully diversify our revenue mix beyond ARK. With multiple gaming events and planned updates throughout the year, we look forward to sharing additional information on For the StarsNine Yin Sutra: Immortal, and Nine Yin Sutra: Wushu.

“The next 12-18 months will serve as an inflection period for Snail Games as we work to advance our ARK pipeline and deliver on the investments we have made across our broader pipeline. Over time, our ambition is for Snail Games to be recognized not only for ARK, but as a developer and publisher of multiple renown IPs and titles. We remain focused on unlocking the value of our pipeline and delivering results.”

First Quarter 2026 Financial Highlights

Net revenues increased 35.7% to $27.3 million compared to $20.1 million in the same period last year. The increase was primarily due to an increase of $4.2 million and $2.1 million in revenue related to ASA and Bellwright, respectively, and a $2.5 million increase in deferred revenue recognized during the period, offset by a decrease in revenue from ARK Mobile and ASE of $1.6 million.

Total units sold increased 42.6% to 2.2 million units compared to 1.5 million units in the same period last year, primarily driven by an increase in sales of ARK franchise IPs of 0.5 million units and Bellwright of 0.2 million units.

Net income increased 210% to $2.1 million compared to a net loss of $1.9 million in the same period last year. The increase was primarily due to an increase in net revenue of $7.2 million and a decrease in total operating expenses of $0.3 million partially offset by an increase in provision for income taxes of $1.6 million, an increase in cost of revenues of $1.4 million and a decrease in total other income, net of $0.5 million.

Bookings increased 21.1% to $26.9 million compared to $22.2 million in the same period last year. The increase was primarily due to better sales promotions in 2026 compared to 2025, tailwind momentum from the December 2025 ARK: Lost Colony DLC release, and Bellwright’s highly regarded content update in late 2025.

EBITDA increased 173.3% to $2.4 million compared to $(3.2) million in the same period last year. The increase was primarily due to an increase in net income of $4.1 million and a decrease in the benefit from income taxes of $1.6 million.

As of December 31, 2025, unrestricted cash was $14.3 million compared to $8.6 million as of December 31, 2025.

Use of Non-GAAP Financial Measures

In addition to the financial results determined in accordance with U.S. generally accepted accounting principles, or GAAP, Snail believes Bookings and EBITDA, as non-GAAP measures, are useful in evaluating its operating performance. Bookings and EBITDA are non-GAAP financial measures that are presented as supplemental disclosures and should not be construed as alternatives to net income (loss) or revenue as indicators of operating performance, nor as alternatives to cash flow provided by operating activities as measures of liquidity, both as determined in accordance with GAAP. Snail supplementally presents Bookings and EBITDA because they are key operating measures used by management to assess financial performance. Bookings adjusts for the impact of deferrals and, Snail believes, provides a useful indicator of sales in a given period. Management believes Bookings and EBITDA are useful to investors and analysts in highlighting trends in Snail’s operating performance, while other measures can differ significantly depending on long-term strategic decisions regarding capital structure, the tax jurisdictions in which Snail operates and capital investments.

Bookings is defined as the net amount of products and services sold digitally or physically in the period. Bookings is equal to revenues, excluding the impact from deferrals. Below is a reconciliation of total net revenue to Bookings, the closest GAAP financial measure.


Webcast Details

The Company will host a webcast at 4:30 PM ET today to discuss its first quarter 2026 financial and operational results. Participants may access the live webcast and replay via the link here or on the Company’s investor relations website at https://investor.snail.com/.

About Snail, Inc.

Snail, Inc. (Nasdaq: SNAL) is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/.

Forward-Looking Statements

This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail’s intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: exiting 2025 with tailwinds that position the Company for stronger and more stable growth and results; delivering year-over-year growth in Q2 driven by several upcoming ARK content releases; releasing Fantastic Tames Season 1 Expansion Pack in May 2026 and ARK Tides of Fortune alongside the remake of Genesis Part 1 coming to ASA in June 2026 providing a foundation for the quarter to build on; recognizing approximately $11 million of deferred revenue backlog upon the release of Genesis Part 1; continuing to execute on the Company’s strategy to become a fully integrated game developer and publisher; the upcoming AAA titles representing an important step toward building new franchises with the potential for multi-year to multi-decade game lifespans that can complement the scale of ASE and ASA; the eventual launch of the upcoming games positioning the Company to meaningfully diversify our revenue mix beyond ARK; sharing additional information on For the Stars, Nine Yin Sutra: Immortal, and Nine Yin Sutra: Wushu; the next 12-18 months being an inflection period for the Company as it advances its ARK pipeline and delivers on the investments it has have made across its broader pipeline; the Company being recognized not only for ARK, but as a developer and publisher of multiple renown IPs and titles; and remaining focused on unlocking the value of the Company pipeline and delivering results.

Any forward-looking statements included herein reflect our current views, and they involve certain risks and uncertainties, including, among others, acceptance of our titles in the marketplace and the successful development, marketing or sale of our titles and our ability to retain our key employees or maintain our Nasdaq listing. These risks should not be construed as exhaustive and should be read together with the other cautionary statement included in our Annual Report on Form 10-K for the year ended December 31, 2025, subsequent Quarterly Reports on Form 10-Q and current reports on Form 8-K filed with the Securities and Exchange Commission. Any forward-looking statement speaks only as of the date on which it was initially made. We undertake no obligation to publicly update or revise any forward-looking statement, whether as a result of new information, future events, changed circumstances or otherwise, unless required by law.

Investor Contact:

John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
[email protected]

Snail, Inc. Reports First Quarter 2026 Financial Results — Snail, Inc