Release – Codere Online Announces 2026 Annual General Meeting of Shareholders

Codere Online logo

Research News and Market Data on CDRO

06/17/2026

Luxembourg, Grand Duchy of Luxembourg, June 17, 2026 (GLOBE NEWSWIRE) – Codere Online Luxembourg, S.A. (Nasdaq: CDRO / CDROW) (the “Company” or “Codere Online”), a leading online gaming operator in Spain and Latin America, today announced that its 2026 Annual General Meeting of Shareholders (“AGM”) will be held on June 30, 2026 at 1:00 PM CET at the registered office of the Company.

The convening notice of the AGM, including the agenda, proposed resolutions, and voting instructions, as well as a report from the Company’s board of directors for points 23 and 24 of the agenda are available on the Shareholders Meetings section of the Company’s website at codereonline.com and are being furnished to the U.S. Securities and Exchange Commission on Form 6-K.

Shareholders of record as of the close of business on June 11, 2026 are entitled to attend and vote at the meeting.

About Codere Online

Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online launched in 2014 as part of the renowned casino operator Codere Group. Codere Online offers online sports betting and online casino through its state-of-the art website and mobile applications. Codere currently operates in its core markets of Spain, Mexico, Colombia, Panama and Argentina. Codere Online’s online business is complemented by Codere Group’s physical presence throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence.

For more information, please contact:

Investors and Media
Guillermo Lancha
Director, Investor Relations and Communications
[email protected]
(+34) 628.928.152

Release – Media Play News Ranks Alliance Entertainment Among the Top Three U.S. Disc Retailers, Featuring CEO Jeff Walker on the Expanding Collector Economy

Research News and Market Data AENT

PLANTATION, Fla., June 16, 2026 (GLOBE NEWSWIRE) — Alliance Entertainment Holding Corporation (AENT), a leading distributor and omnichannel fulfillment partner to the entertainment and pop-culture collectibles industry, was featured in a Media Play News Retail Stories report about how e-commerce, collector behavior and merchandising strategies are driving growth in the home entertainment retail market. The publication’s ranking of U.S. disc retailers placed Alliance Entertainment among the top three nationally, citing its growing presence across independent retail channels.

Chief Executive Officer Jeff Walker highlighted the role of digital channels in shaping consumer discovery and purchasing behavior: “Online retail has become a primary discovery and purchase channel because it aligns naturally with how fans engage, explore and build their collections.”

Alliance Entertainment, which has consistently generated over $1 billion in annual revenue, also showcased its direct-to-consumer platforms, including the newly transformed Movies Unlimited, DeepDiscount.com and Critics’ Choice Video, which extend the Company’s distribution reach to collectors and enthusiasts across physical media categories.

Walker emphasized momentum across both physical retail and e-commerce channels, which saw net revenues grow 21% year over year in the fiscal third quarter ended March 31, 2026. “Physical retail remains essential,” he said, adding that “in-store delivers something digital cannot replicate – the immediacy and delight of discovery within a curated, trusted environment.”

Walker also cited rising demand for premium physical media formats – categories Alliance distributes directly. “4K UHD and Steelbook buyers are highly intentional collectors who value craftsmanship, presentation and owning the definitive version of a title,” he said. “For them, it is about pride, display and identity within fandom, where packaging and exclusivity matter as much as the content itself.” That distribution runs through Alliance Home Entertainment, the exclusive licensed distributor for Paramount Pictures and Amazon MGM Studios in North America, and the Company’s collector-focused e-commerce platforms.

The report underscores how Alliance Entertainment operates an integrated business model, bridging digital and physical channels to combine online accessibility with the merchandising strengths of brick-and-mortar retail.

The full feature is available here: https://www.mediaplaynews.com/retail-stories-2026/#click-to-collect

About Alliance Entertainment

Alliance Entertainment (NASDAQ: AENT) is a premier distributor and fulfillment partner for the entertainment and pop culture collectibles industry. With more than 340,000 unique in-stock SKUs, including over 57,300 exclusive titles across compact discs, vinyl LPs, DVDs, Blu-rays, and video games, Alliance offers the largest selection of physical media in the market. Our vast catalog also includes licensed merchandise, toys, retro gaming products, and collectibles, serving over 35,000 retail locations and powering e-commerce fulfillment for leading retailers. Alliance also owns and operates proprietary collectibles brands, including Handmade by Robots™, a stylized vinyl figure line featuring licensed characters from leading entertainment franchises, and Alliance Authentic™, a premium platform for authentic, certified, and individually numbered entertainment collectibles. In addition, Alliance operates Endstate Authentic, a dedicated NFC-enabled authentication and digital product identity platform supporting authenticated collectibles, resale, and brand protection. Leveraging decades of operational expertise, exclusive sourcing relationships, and a capital-light, scalable infrastructure, Alliance connects fans and collectors to the products, franchises, and experiences they value across formats and generations.

Forward Looking Statements

Certain statements included in this Press Release that are not historical facts are forward-looking statements for purposes of the safe harbor provisions under the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements generally are accompanied by words such as “believe,” “may,” “will,” “estimate,” “continue,” “anticipate,” “intend,” “expect,” “should,” “would,” “plan,” “predict,” “potential,” “seem,” “seek,” “future,” “outlook,” and similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements include, but are not limited to, statements regarding estimates and forecasts of other financial and performance metrics and projections of market opportunity. These statements are based on various assumptions, whether identified in this Press Release, and on the current expectations of Alliance’s management and are not predictions of actual performance. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as and must not be relied on by an investor as, a guarantee, an assurance, a prediction, or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of Alliance. These forward-looking statements are subject to a number of risks and uncertainties, including risks relating to the anticipated growth rates and market opportunities; changes in applicable laws or regulations; the ability of Alliance to execute its business model, including market acceptance of its systems and related services; Alliance’s reliance on a concentration of suppliers for its products and services; increases in Alliance’s costs, disruption of supply, or shortage of products and materials; Alliance’s dependence on a concentration of customers, and failure to add new customers or expand sales to Alliance’s existing customers; increased Alliance inventory and risk of obsolescence; Alliance’s significant amount of indebtedness; our ability to refinance our existing indebtedness; our ability to continue as a going concern absent access to sources of liquidity; risks that a breach of the revolving credit facility could result in the lender declaring a default and that the full outstanding amount under the revolving credit facility could be immediately due in full, which would have severe adverse consequences for the Company; known or future litigation and regulatory enforcement risks, including the diversion of time and attention and the additional costs and demands on Alliance’s resources; Alliance’s business being adversely affected by increased inflation, uncertainty regarding tariffs, higher interest rates and other adverse economic, business, and/or competitive factors; geopolitical risk and changes in applicable laws or regulations; as well as our financial condition and results of operations; substantial regulations, which are evolving, and unfavorable changes or failure by Alliance to comply with these regulations; product liability claims, which could harm Alliance’s financial condition and liquidity if Alliance is not able to successfully defend or insure against such claims; availability of additional capital to support business growth; and the inability of Alliance to develop and maintain effective internal controls.

For investor inquiries, please contact:

Dave Gentry
RedChip Companies, Inc.
1-800-REDCHIP (733-2447)
1-407-644-4256
[email protected]

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Townsquare Media (TSQ) – Noble Virtual Conference Highlights


Thursday, June 11, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

George Proost, Research Intern, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Conference highlights. On June 3rd, Bill Wilson, CEO, and Stuart Rosenstein, Executive Vice President and CFO, participated in a fireside chat at Noble’s virtual equity conference. The discussion focused on the company’s successful evolution into a digital-first local media powerhouse, highlighting strong performance in its digital segments, the strategic use of AI, and its commitment to shareholder returns through a significant dividend and debt reduction. A replay of the presentation is available here.

Favorable digital advertising outlook. Total digital advertising grew about 7% in Q1, and management stated that Q2 is pacing stronger, led by a programmatic platform that grew over 20% year over year and now represents roughly 65% of the segment. Connected and streaming TV is the fastest-growing channel, followed by social. Management expects the acceleration to continue through the back half of the year.


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Release – Snail Games Officially Launches Bellwright on Console and Unveiled New ARK Franchise Content at IGN Live 2026

June 10, 2026 at 8:30 AM EDT

PDF Version

CULVER CITY, Calif., June 10, 2026 (GLOBE NEWSWIRE) — Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, celebrates the launch of Bellwright on PlayStation and Xbox, extending one of the Company’s most successful recent titles to a broader audience and advancing its strategy of growing franchise reach through multi-platform distribution.

Bellwright is now available on PlayStation and Xbox, providing console players access to the open-world kingdom-building survival RPG that has already established a strong following on Steam.

Since its Early Access launch on Steam, Bellwright has achieved:

  • Over 1 million lifetime units sold
  • Over 46.4 million playtime hours
  • ‘Very Positive’ Steam rating based on over 18,000 user reviews globally.

Bellwright has been specifically optimized for consoles, with enhancements designed for large screen play and streamlined controls tailored to console audiences. The release broadens the game’s accessibility and positions the title to reach a wider segment of players beyond the PC market. As Snail Games continues to invest in both emerging and established franchises, the Company remains focused on expanding audience reach through platform growth, community engagement, and strategic content initiatives.

Bellwright’s console launch follows a strong weekend for Snail Games at IGN Live 2026. The Company showcased both Bellwright and the ARK franchise to thousands of attendees, media outlets, content creators, and industry partners. Bellwright was featured through developer interviews and a branded experiential activation that included a themed axe-throwing booth inspired by the game’s medieval setting. The title’s development team engaged directly with attendees to discuss the game’s evolution, future roadmap, and debuted a new trailer for the upcoming console release.

Alongside Bellwright, Studio Wildcard’s co-founder and ARK franchise co-creative director Jeremy Stieglitz took the stage at IGN Live to unveil a teaser for ARK Maker, a creation tool designed to expand community-generated content opportunities within the ARK ecosystem. Stieglitz also shared new details about ARK: The Animated Series, highlighting the continued expansion of the ARK universe ahead of Part 2’s return to Paramount+. With momentum continuing across the franchise, fans can stay tuned for even more ARK news later this month as Tides of Fortune and Genesis Ascended Part One prepare to launch.

Snail Games’ presence at IGN Live reflects its strategy to leverage major industry events to increase franchise awareness, strengthen community engagement, and support upcoming product launches across its portfolio.

For creators interested in collaborations please reach out to [email protected]

Snail Social Media: X | YouTube | Instagram | TikTok | Facebook

About Snail, Inc.
Snail, Inc. (Nasdaq: SNAL) is a leading global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/

Forward-Looking Statements:
This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. These forward-looking statements include information about possible or assumed future results of Snail Games’ business, financial condition, results of operations, liquidity, plans and objectives. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding growing franchise reach through multi-platform distribution; highlighting the Company’s expanding portfolio at IGN Live 2026 while generating visibility ahead of several key initiatives; the anticipated upcoming console release of Bellwright; expanding community-generated content opportunities within the ARK ecosystem with ARK Maker; continuing to expand the ARK universe ahead of Part 2’s return to Paramount+; reinforcing ARK’s weight in the survival gaming genre; announcing more ARK news later this month as Tides of Fortune and Genesis Ascended Part One prepare to launch; leveraging major industry events to increase franchise awareness, strengthen community engagement, and support upcoming product launches across Snail Games’ portfolio; the Company continuing to invest in both emerging and established franchises while remaining focused on expanding audience reach through platform growth, community engagement, and strategic content initiative; and assumptions underlying any of the foregoing.

Further information on risks, uncertainties and other factors that could affect Snail Games’ financial results and business include Snail Games’ ability to strengthen its gaming portfolio’s visibility; Snail Games’ ability to expand and grow its franchise and increase its revenue; Snail Games’ ability to retain its key employees or maintain its Nasdaq listing; and the risks that are included in its filings with the Securities and Exchange Commission (the “SEC”) from time to time, including its annual reports on Form 10-K and quarterly reports on Form 10-Q filed, or to be filed, with the SEC. You should not rely on these forward-looking statements, as actual outcomes and results may differ materially from those expressed or implied in the forward-looking statements as a result of such risks and uncertainties. All forward-looking statements in this press release are based on management’s beliefs and assumptions and on information currently available to Snail, and Snail does not assume any obligation to update the forward-looking statements provided to reflect events that occur or circumstances that exist after the date on which they were made.

Investor Contact:
John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
[email protected]

The Beachbody Company (BODI) – Noble Virtual Conference Highlights


Wednesday, June 10, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Noble Virtual Conference. On June 3rd, the company presented at the Noble Virtual Conference. The presentation, conducted by Mark Goldston, Executive Chairman, and Brad Ramberg, CFO, highlighted the completion of its operational turnaround, a favorable product pipeline, and expanded distribution of its nutritional products in brick-and-mortar locations. A replay of the presentation is available here.

Enhanced Operating Model. Notably, over the past several years, the company has significantly lowered its revenue break-even level from $900 million in 2022 to roughly $180 million today. The improvement was largely driven by SG&A optimization and the elimination of multi-level marketing sales costs. The new model offers enhanced operating leverage, enabling profitability at lower revenue levels and improving its long-term outlook.


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Snail (SNAL) – Noble Virtual Conference Highlights


Wednesday, June 10, 2026

Michael Kupinski, Director of Research, Equity Research Analyst, Digital, Media & Technology , Noble Capital Markets, Inc.

Jacob Mutchler, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

Noble Virtual Conference. On June 3rd, Heidi Chow, CFO, and Peter Lin, Senior Manager FP&A, presented at the Noble Virtual Conference. The presentation highlighted strong Q1 operating results, a return to profitability, continued engagement on its core franchise, a busy 2026 release roadmap, and the advancement of its digital assets strategy. A replay of the presentation is available here.

ARK Franchise Durability. The ARK franchise is the company’s primary engine for engagement and monetization. Since its launch, it has produced roughly $1 billion in revenue, surpassed 113 million installs, and accumulated 4.4 billion hours of gameplay. Furthermore, the company highlighted new content releases as a driver of player engagement, with 42% of players averaging 376 hours of total playtime and a 57% lifetime paid DLC conversion rate. 


Get the Full Report

Equity Research is available at no cost to Registered users of Channelchek. Not a Member? Click ‘Join’ to join the Channelchek Community. There is no cost to register, and we never collect credit card information.

This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary. Proper due diligence is required before making any investment decision. 

Release – Alliance Entertainment Celebrates Three AMPED Distribution Executives Named to Billboard’s 2026 Indie Power Players List

Research News and Market Data on AENT

PLANTATION, Fla., June 09, 2026 (GLOBE NEWSWIRE) — Alliance Entertainment Holding Corporation (Nasdaq: AENT), the world’s largest music distributor and a leading fulfillment partner to the entertainment and pop-culture collectibles industry, today announced that three executives from its AMPED Distribution division have been recognized by Billboard as part of its prestigious 2026 Indie Power Players list, which honors the most influential executives and companies shaping the independent music sector.

The AMPED Distribution executives recognized by Billboard include:

  • Dean Tabaac, Senior Vice President, AMPED Distribution
  • Jocelynn Pryor, Vice President of Marketing, AMPED Distribution
  • Pip Smith, Vice President of Sales/General Manager, AMPED Distribution

The annual Billboard Indie Power Players issue recognizes leaders across independent labels, distributors, and music organizations that are driving growth, innovation, and artist success throughout the independent music ecosystem. The 2026 edition will be distributed during the Indie Power Players event on June 9 in New York City as part of Indie Week festivities.

“Having three members of the AMPED leadership team recognized by Billboard is a tremendous honor and a reflection of the impact AMPED continues to have across the independent music community,” said Jeff Walker, Chief Executive Officer of Alliance Entertainment. “Dean, Jocelynn, and Pip have been instrumental in building AMPED over the past thirteen years into one of the industry’s leading independent music distribution platforms. Their leadership has helped drive significant growth for the business, and this recognition underscores the strength of the AMPED team and the value they continue to create for independent labels, artists, and retail partners worldwide.”

AMPED Distribution, an Alliance Entertainment company, supports a diverse roster of independent music partners across physical and digital channels.

“This recognition reflects the dedication of our entire team and the trust that independent labels and artists place in AMPED every day,” said Dean Tabaac, Senior Vice President of AMPED Distribution. “As demand for physical music continues to grow, particularly in vinyl and CD formats, we remain committed to helping our partners reach fans through every available channel. Our focus has always been on delivering personalized service, deep retail relationships, and innovative marketing solutions that help independent music thrive in an increasingly competitive marketplace.”

Founded in 2013, AMPED Distribution has grown into a leading provider of distribution, marketing, sales, and technology services for independent labels and artists. The business has experienced strong momentum during the first nine months of fiscal 2026, with revenue increasing 39% year-over-year, driven by continued growth in physical music sales, expanding demand from independent retail channels, and increasing market share across vinyl and CD formats. AMPED’s physical-first strategy differentiates the company within the independent music sector, where many competitors remain primarily focused on digital streaming distribution.

The Billboard recognition further highlights Alliance Entertainment’s expanding role in the music industry and the growing importance of physical music formats within the broader entertainment ecosystem. Through AMPED Distribution and Alliance’s industry-leading distribution and fulfillment infrastructure, the Company supports thousands of music releases annually while helping independent labels, artists, and retailers capitalize on continued consumer demand for vinyl records, CDs, and collectible music products.

About Alliance Entertainment

Alliance Entertainment (NASDAQ: AENT) is a premier distributor and fulfillment partner for the entertainment and pop culture collectibles industry. With more than 340,000 unique in-stock SKUs – including over 57,300 exclusive titles across compact discs, vinyl LPs, DVDs, Blu-rays, and video games – Alliance offers the largest selection of physical media in the market. Our vast catalog also includes licensed merchandise, toys, retro gaming products, and collectibles, serving over 35,000 retail locations and powering e-commerce fulfillment for leading retailers. Alliance also owns and operates proprietary collectibles brands, including Handmade by Robots™, a stylized vinyl figure line featuring licensed characters from leading entertainment franchises, and Alliance Authentic™, a premium platform for authentic, certified, and individually numbered entertainment collectibles. In addition, Alliance operates Endstate Authentic, a dedicated NFC-enabled authentication and digital product identity platform supporting authenticated collectibles, resale, and brand protection. Leveraging decades of operational expertise, exclusive sourcing relationships, and a capital-light, scalable infrastructure, Alliance connects fans and collectors to the products, franchises, and experiences they value across formats and generations.

Forward Looking Statements

Certain statements included in this Press Release that are not historical facts are forward-looking statements for purposes of the safe harbor provisions under the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements generally are accompanied by words such as “believe,” “may,” “will,” “estimate,” “continue,” “anticipate,” “intend,” “expect,” “should,” “would,” “plan,” “predict,” “potential,” “seem,” “seek,” “future,” “outlook,” and similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements include, but are not limited to, statements regarding estimates and forecasts of other financial and performance metrics and projections of market opportunity. These statements are based on various assumptions, whether identified in this Press Release, and on the current expectations of Alliance’s management and are not predictions of actual performance. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as and must not be relied on by an investor as, a guarantee, an assurance, a prediction, or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of Alliance. These forward-looking statements are subject to a number of risks and uncertainties, including risks relating to the anticipated growth rates and market opportunities; changes in applicable laws or regulations; the ability of Alliance to execute its business model, including market acceptance of its systems and related services; Alliance’s reliance on a concentration of suppliers for its products and services; increases in Alliance’s costs, disruption of supply, or shortage of products and materials; Alliance’s dependence on a concentration of customers, and failure to add new customers or expand sales to Alliance’s existing customers; increased Alliance inventory and risk of obsolescence; Alliance’s significant amount of indebtedness; our ability to refinance our existing indebtedness; our ability to continue as a going concern absent access to sources of liquidity; risks that a breach of the revolving credit facility could result in the lender declaring a default and that the full outstanding amount under the revolving credit facility could be immediately due in full, which would have severe adverse consequences for the Company; known or future litigation and regulatory enforcement risks, including the diversion of time and attention and the additional costs and demands on Alliance’s resources; Alliance’s business being adversely affected by increased inflation, uncertainty regarding tariffs, higher interest rates and other adverse economic, business, and/or competitive factors; geopolitical risk and changes in applicable laws or regulations; as well as our financial condition and results of operations; substantial regulations, which are evolving, and unfavorable changes or failure by Alliance to comply with these regulations; product liability claims, which could harm Alliance’s financial condition and liquidity if Alliance is not able to successfully defend or insure against such claims; availability of additional capital to support business growth; and the inability of Alliance to develop and maintain effective internal controls.

For investor inquiries, please contact:

Dave Gentry
RedChip Companies, Inc.
1-800-REDCHIP (733-2447)
1-407-644-4256
[email protected]

Release – Snail Games Celebrates ARK’s Continued Expansion 11 Years After Launch

Snail, Inc logo

Research News and Market Data on SNAL

June 2, 2026 at 8:30 AM EDT

PDF Version

CULVER CITY, Calif., June 02, 2026 (GLOBE NEWSWIRE) — Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today celebrates the 11-year anniversary of the ARK franchise, highlighting the game’s continued commercial momentum, expanding content roadmap, and long-term growth strategy for the ARK franchise.

More than a decade after its original launch, the ARK franchise continues to demonstrate strong player engagement and commercial performance across both legacy and next-generation experiences. During the first quarter of 2026, ARK: Survival Evolved (“ASE”) sold approximately 573,000 units, while ARK: Survival Ascended (“ASA”) sold approximately 1.4 million units globally. Player activity across the franchise also remained strong during the quarter. ASE recorded a peak DAU of 143,000, while ASA achieved a peak DAU of 188,000.

As part of the anniversary celebration, Jeremy Stieglitz, co-founder and co-creator of the ARK franchise, will appear at IGN Live in downtown Los Angeles on June 6, 2026, where he is expected to share exclusive new insights regarding upcoming ARK expansions.

Snail believes the breadth of ARK’s roadmap reflects its continued investment in extending the lifecycle of the ARK franchise through premium content. Since its original launch in 2015, the ARK franchise has grown into one of the most recognizable survival game IPs worldwide, spanning multiple titles, expansion packs, and platforms while cultivating a dedicated global player community. Eleven years later, it shows no signs of slowing down as ARK’s latest content roadmap includes multiple expansions, new content, and creator-focused initiatives scheduled throughout 2026 and 2027.

This includes the ARK Fantastic Tames Season 1, which recently launched on May 20, 2026. The Burrowback tame was released at launch, with Cerberax and Enigmasaur scheduled for Q3 and Q4 2026, respectively. Alongside the launch of the ARK Fantastic Tames Season 1ARK: Survival Ascended‘s May 2026 sale generated a 23.5x increase in average daily unit sales versus the immediately preceding non-sale period, demonstrating continued consumer demand and engagement across the franchise. The phased release strategy for Fantastic Tames is designed to extend player engagement throughout the content cycle, complementing upcoming DLC releases and supporting recurring revenue opportunities within the ARK ecosystem.

ARK Future Pipeline Outlook
ARK: Tides of Fortune (ASA DLC) – June 2026
ARK: Genesis Part 1 Remake (ASA DLC Remake) – June 2026
ARK: Dragontopia (ASA DLC) – December 2026
ARK: World Creators (ASA Content Creation Tool) – 2026
ARK: Survival of the Fittest (ASA Game Mode) – 2026
ARK: Atlantis (ASA DLC) – 2027
ARK: Galaxy Wars (ASA DLC) – 2027
ARK: Legacy of Santiago (ASA DLC) – 2027

As mentioned in last month’s 2026 Annual Meeting of Stockholders, with continued player engagement, a multi-year content roadmap, and ongoing franchise expansion initiatives, Snail Games believes ARK remains a long-term pillar within its portfolio and one of the industry’s most enduring survival gaming franchises.

For creators interested in collaborations please reach out to [email protected]

Snail Social Media: X | YouTube | Instagram | TikTok | Facebook

About Snail, Inc.

Snail, Inc. (Nasdaq: SNAL) is a leading global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/

Forward-Looking Statements

This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail’s intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: the game’s continued commercial momentum; the ARK franchise continuing to demonstrate strong player engagement and commercial performance across both legacy and next-generation experiences; Jeremy Stieglitz, sharing exclusive new insights regarding upcoming ARK expansions; the breadth of ARK’s roadmap reflecting its continued investment in extending the lifecycle of the ARK franchise through premium content and ARK remaining a long-term pillar within the Company’s portfolio and one of the industry’s most enduring survival gaming.

Any forward-looking statements included herein reflect our current views, and they involve certain risks and uncertainties, including, among others, the ARK franchise continuing to attract players and continuing its commercial momentum; acceptance of our titles in the marketplace and the successful development, marketing or sale of our titles and our ability to retain our key employees or maintain our Nasdaq listing. These risks should not be construed as exhaustive and should be read together with the other cautionary statement included in our Annual Report on Form 10-K for the year ended December 31, 2025, subsequent Quarterly Reports on Form 10-Q and current reports on Form 8-K filed with the Securities and Exchange Commission. Any forward-looking statement speaks only as of the date on which it was initially made. We undertake no obligation to publicly update or revise any forward-looking statement, whether as a result of new information, future events, changed circumstances or otherwise, unless required by law.

Investor Contact:
John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
[email protected]

Release – Alliance Home Entertainment Scores Exclusive North American Physical & U.S. EST Rights to Heated Rivalry

Research News and Market Data on AENT

PLANTATION, Fla., June 02, 2026 (GLOBE NEWSWIRE) — Alliance Entertainment Holding Corporation (Nasdaq: AENT), a leading distributor and omnichannel fulfillment partner to the entertainment and pop-culture collectibles industry, today announced that its Alliance Home Entertainment division has secured the exclusive physical and electronic sell through (EST) home entertainment rights to the critically acclaimed Crave Original series, Heated Rivalry, from Sphere Abacus.

Under the agreement, Alliance Home Entertainment will oversee the DVD, Blu ray, and transactional digital (EST) release of Heated Rivalry – Season 1. The series will debut on digital transactional platforms in June 2026, followed by physical releases in Q4 2026, bringing the title to collectors and digital storefronts across North America for physical formats and the United States for EST.

Alliance Home Entertainment will collaborate closely with the series’ creators to develop a range of premium, collection-worthy physical editions designed to meet the passion and expectations of Heated Rivalry‘s devoted fanbase. These releases will feature elevated packaging, curated bonus content, and exclusive materials that celebrate the characters, storytelling, and cultural impact that have driven the series’ breakout success.

Based on Rachel Reid’s bestselling Game Changers book series, Heated Rivalry has already demonstrated exceptional cross-platform momentum, with the novels seeing a dramatic resurgence in sales and readership following the show’s debut. Heated Rivalry‘s deeply engaged audience – spanning readers, collectors, and audiences around the world – positions it as a powerful long-tail property within the premium home entertainment market.

Heated Rivalry has developed an incredibly passionate audience, and we’re excited to partner with Sphere Abacus to bring the series to fans in a way that reflects that enthusiasm,” said Jeff Hayne, SVP of Licensing and Productions at Alliance Home Entertainment. “This is exactly the kind of high engagement, event level television that benefits from a thoughtfully curated physical and EST release strategy.”

“We’re seeing a growing number of studios partner with Alliance as physical media evolves into a more curated, fan-driven category,” said Robert Oram, EVP of Alliance Home Entertainment. “Our ability to combine product development, demand planning, and go-to-market execution into a single, integrated model is increasingly important for high-engagement franchises like Heated Rivalry. We’re excited to work with Sphere Abacus to bring this series to market in a way that fully reflects the passion of its audience.”

“We are very proud to be the distributors of the global hit Heated Rivalry. Alliance is the right partner for this next phase in the series’ lifecycle. They clearly understand the values of this incredible show, its audience, and the opportunities that physical and EST formats will bring,” said Anne Corsak, Sales Director (North America) at Sphere Abacus.

With a focus on quality, authenticity, and fan connection, Alliance Home Entertainment’s approach will prioritize releases that not only capture the excitement surrounding the series but also create lasting value for collectors.

About Alliance Entertainment

Alliance Entertainment (NASDAQ: AENT) is a premier distributor and fulfillment partner for the entertainment and pop culture collectibles industry. With more than 340,000 unique in-stock SKUs – including over 57,300 exclusive titles across compact discs, vinyl LPs, DVDs, Blu-rays, and video games – Alliance offers the largest selection of physical media in the market. Our vast catalog also includes licensed merchandise, toys, retro gaming products, and collectibles, serving over 35,000 retail locations and powering e-commerce fulfillment for leading retailers. Alliance also owns and operates proprietary collectibles brands, including Handmade by Robots™, a stylized vinyl figure line featuring licensed characters from leading entertainment franchises, and Alliance Authentic™, a premium platform for authentic, certified, and individually numbered entertainment collectibles. In addition, Alliance operates Endstate Authentic, a dedicated NFC-enabled authentication and digital product identity platform supporting authenticated collectibles, resale, and brand protection. Leveraging decades of operational expertise, exclusive sourcing relationships, and a capital-light, scalable infrastructure, Alliance connects fans and collectors to the products, franchises, and experiences they value across formats and generations.

Forward Looking Statements

Certain statements included in this Press Release that are not historical facts are forward-looking statements for purposes of the safe harbor provisions under the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements generally are accompanied by words such as “believe,” “may,” “will,” “estimate,” “continue,” “anticipate,” “intend,” “expect,” “should,” “would,” “plan,” “predict,” “potential,” “seem,” “seek,” “future,” “outlook,” and similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements include, but are not limited to, statements regarding estimates and forecasts of other financial and performance metrics and projections of market opportunity. These statements are based on various assumptions, whether identified in this Press Release, and on the current expectations of Alliance’s management and are not predictions of actual performance. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as and must not be relied on by an investor as, a guarantee, an assurance, a prediction, or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of Alliance. These forward-looking statements are subject to a number of risks and uncertainties, including risks relating to the anticipated growth rates and market opportunities; changes in applicable laws or regulations; the ability of Alliance to execute its business model, including market acceptance of its systems and related services; Alliance’s reliance on a concentration of suppliers for its products and services; increases in Alliance’s costs, disruption of supply, or shortage of products and materials; Alliance’s dependence on a concentration of customers, and failure to add new customers or expand sales to Alliance’s existing customers; increased Alliance inventory and risk of obsolescence; Alliance’s significant amount of indebtedness; our ability to refinance our existing indebtedness; our ability to continue as a going concern absent access to sources of liquidity; risks that a breach of the revolving credit facility could result in the lender declaring a default and that the full outstanding amount under the revolving credit facility could be immediately due in full, which would have severe adverse consequences for the Company; known or future litigation and regulatory enforcement risks, including the diversion of time and attention and the additional costs and demands on Alliance’s resources; Alliance’s business being adversely affected by increased inflation, uncertainty regarding tariffs, higher interest rates and other adverse economic, business, and/or competitive factors; geopolitical risk and changes in applicable laws or regulations; as well as our financial condition and results of operations; substantial regulations, which are evolving, and unfavorable changes or failure by Alliance to comply with these regulations; product liability claims, which could harm Alliance’s financial condition and liquidity if Alliance is not able to successfully defend or insure against such claims; availability of additional capital to support business growth; and the inability of Alliance to develop and maintain effective internal controls.

For investor inquiries, please contact:

Dave Gentry
RedChip Companies, Inc.
1-800-REDCHIP (733-2447)
1-407-644-4256
[email protected]

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Release – Expects Significant Growth in International Revenues

Newsmax logo image

Research News and Market Data on NMAX

June 2, 2026

Company Projects $25 Million Annualized International Revenues in 2026

BOCA RATON, FL / ACCESS Newswire / June 2, 2026 / Newsmax Inc. (NYSE:NMAX) (“Newsmax” or the “Company”) announced today that the Company is experiencing rapid growth in its international television distribution, advertising and licensing business, with annualized international revenues expected to reach approximately $25 million in 2026.

The growth in international licensing substantially exceeds the Company’s original internal projections. Newsmax expects to see licensing revenues of approximately $16 million this year – up significantly from $3.6 million reported for 2025.

Newsmax currently distributes its flagship U.S. cable news channel, Newsmax, in more than 100 countries through pay television operators, satellite providers and OTT streaming platforms.

In addition, a growing number of international media partners have licensed the Newsmax name and brand to launch localized Newsmax channels and programming in local languages.

Under these agreements, Newsmax typically receives a combination of brand licensing fees, advertising revenues and other partnership income.

The Company has also signed agreements to expand the Newsmax brand into Germany, Italy, Greece, Hungary, Bulgaria and Ukraine, with partners carrying local language channels.

In 2022, Newsmax launched a partnership with Telekom Serbia, a leading telecom and broadband provider in Eastern Europe. Soon after Newsmax Balkans, a regional Serbian-language news channel, was launched to serve audiences throughout the Balkans.

Newsmax and Telekom Serbia are scheduled to officially launch Newsmax Poland next week at a special launch event in Warsaw.

“Newsmax’s international growth has exceeded our expectations,” said Andy Biggers, Vice President of Distribution for Newsmax. “Our partners around the world recognize the demand for trusted news programming. We see substantial additional opportunities for growth in advertising, licensing and distribution across Europe and other international markets.”

Christopher Ruddy, CEO of Newsmax, said the Company’s expanding international footprint reflects the growing recognition of the Newsmax brand globally.

“Newsmax has built one of the strongest and most recognized news brands in America, and we are now seeing that brand resonate internationally as well,” Ruddy said. “Our international partnerships are creating significant new revenue opportunities while extending the reach of the Newsmax brand to millions of viewers worldwide.”

The Newsmax news channel is the fourth highest-rated cable news channel in the U.S., reaching 30 million Americans on pay-TV systems. Newsmax reaches millions more through its OTT channel, digital platforms and through social media.

The Company recently reported strong first quarter financial results during its latest earnings call and reaffirmed guidance for continued revenue and business growth throughout 2026.

The Company has given guidance of a 13% projected increase in revenues this year. There is no change in guidance at this time, but the Company will review numbers after second quarter results are finalized.

For more information, please visit Investor Relations | Newsmax Inc.

About Newsmax

Newsmax Inc. is listed on the NYSE (NMAX) and operates, through Newsmax Broadcasting LLC, one of the nation’s leading news outlets, the Newsmax channel. The fourth highest-rated network is carried on all major pay TV providers. Newsmax’s media properties reach more than 50 million Americans regularly through Newsmax TV, the Newsmax App, its popular website Newsmax.com, and publications such as Newsmax Magazine. Through its social media accounts, Newsmax reaches over 25 million combined followers. Reuters Institute has said Newsmax is one of the top U.S. news brands and Forbes has called Newsmax “a news powerhouse.”

Forward-Looking Statements

This press release contains forward-looking statements, including statements regarding expected international revenue growth, anticipated partner launches, advertising and licensing opportunities, distribution expansion, geographic growth, future business performance, timing of localized channel launches, partner performance, and anticipated benefits of international distribution and licensing arrangements. Forward-looking statements are based on current expectations and assumptions and are subject to risks and uncertainties that could cause actual results to differ materially, including delays or changes in partner launches, failure of partners to launch or operate localized channels as expected, termination or modification of agreements, lower-than-expected advertising demand, changes in distribution arrangements, foreign currency fluctuations, regulatory, political and geopolitical risks, local market conditions, competitive conditions, revenue recognition timing, collection risk, and the other risks described in the Company’s filings with the SEC. The Company undertakes no obligation to update forward-looking statements except as required by law.

Investor Contacts

Newsmax Investor Relations
[email protected]

SOURCE: Newsmax Inc.

View the original press release on ACCESS Newswire

Tilman Fertitta Is Taking Caesars Entertainment Private in a $17.6 Billion Deal That Reshapes American Gaming

One of the most recognized names in American casino entertainment is leaving the public markets. Caesars Entertainment (Nasdaq: CZR) announced Wednesday it has entered into a definitive agreement to be acquired by Fertitta Entertainment, the private holding company of Houston billionaire Tilman Fertitta, in an all-cash transaction valued at approximately $17.6 billion including the assumption of $11.9 billion in Caesars’ outstanding debt.

Caesars shareholders will receive $31.00 per share in cash, representing a 49% premium to the company’s unaffected share price as of February 25, 2026, the last trading session before deal rumors began circulating. The board of directors unanimously approved the transaction and is recommending shareholders do the same.

Who Is Buying and What They Are Building

Tilman Fertitta is not a name that needs introduction in the hospitality world. His private empire already encompasses the Golden Nugget Hotel and Casino brand with locations across Nevada, New Jersey, Mississippi, Louisiana, and Colorado, the Landry’s restaurant group operating more than 550 outlets including Morton’s The Steakhouse, Del Frisco’s, McCormick and Schmick’s, Mastro’s, and Bubba Gump Shrimp, entertainment venues including the Kemah Boardwalk and multiple aquarium properties, and the NBA’s Houston Rockets. He has built and operated one of the most diversified private hospitality portfolios in the country and has a well-documented track record of acquiring underperforming assets and extracting operational value from them.

Adding Caesars to that portfolio creates a combined entity spanning 60 casino resorts, an online gaming and sports betting platform operating under the Caesars Sportsbook brand, retail sports betting at more than 200 third-party locations through the William Hill brand, and more than 600 total food, beverage, and entertainment outlets. The Caesars Rewards loyalty program, one of the most extensive in the gaming industry, carries through to the combined company.

The deal is not subject to a financing condition and will be funded through a combination of Fertitta equity, assumption of Caesars’ existing debt, and new committed financing arranged by a consortium of 10 banks. The existing Caesars management team, including CEO Tom Reeg, CFO Bret Yunker, and President and COO Anthony Carano, are expected to remain in their roles. The Carano family, which holds approximately 5% of Caesars shares, has agreed to roll a portion of their equity into Fertitta Entertainment rather than taking cash.

A go-shop period runs through July 11, 2026, during which Caesars can solicit and consider competing proposals. There is no assurance a superior bid will or will not emerge before that window closes.

What It Signals for the Broader Gaming and Hospitality Sector

A 49% premium on a company the size of Caesars says something deliberate about where strategic buyers see value in gaming and hospitality right now. Public market valuations across the sector have been compressed by elevated interest rates, lingering consumer spending concerns, and the overhang of heavy debt structures. Private buyers with patient capital and operational expertise are stepping into that gap.

For investors tracking smaller gaming operators, regional casino companies, and independent hospitality names in the sub-$2 billion range, the Fertitta-Caesars deal is a reminder that depressed public valuations do not always reflect underlying asset quality. Consolidation at the top of the industry tends to draw attention to the middle and lower tiers, where the valuation gaps are often even wider.

Upon completion of the transaction, Caesars Entertainment common stock will be delisted from Nasdaq.

Release – Snail Games Highlights Progress and Development from Strategic Polish Studio Partnerships

May 22, 2026 at 8:30 AM EDT

PDF Version

Bellwright, Above The Snow, and Honeycomb: The World Beyond showcases the value of Snail Games’ work with Polish studio partners

CULVER CITY, Calif., May 22, 2026 (GLOBE NEWSWIRE) — Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, and its subsidiary Wandering Wizard, today highlighted the progress made through its existing partnerships with three Polish development teams. Through collaborations with Above The Desk, creators of Above the Snow; Donkey Crew, the team behind Bellwright; and Frozen Way Games, who are currently developing Honeycomb: The World BeyondSnail Games continues to expand its content pipeline, deepen its international development network, and demonstrate the value of working with high-potential studios in Poland.

“At Snail Games we’ve been eager to support emerging game dev markets and have seen tremendous creative talent and ideas coming from Poland,” said Hai Shi, CEO of Snail Games. “Our partnership and work with these three studios reflect the value of our international network. Each offers wildly different visions of gaming, spanning across different genres in the industry. From an alpine resort sim game, to a medieval survival, to an exploration adventure about crossbreeding alien life forms, we want to ensure that Snail is ahead of the curve in supporting a wide range of global talent.”

Poland has emerged as one of the fastest-growing and most established development regions in the global gaming industry, with a strong track record of producing commercially successful and critically acclaimed PC and console titles. According to The Game Industry of Poland Report 2025, the country’s game development sector continues to scale, with more than 40 franchises surpassing 1 million units sold, reflecting its ability to generate globally competitive, export-oriented intellectual property. This includes Snail Games and Donkey Crew’s Bellwright, which has already surpassed 1 million units sold globally during its early access phase on Steam, underscoring the commercial performance of titles developed within the region.

This week’s Digital Dragons conference in Kraków, Poland further highlights the strength and continued momentum of the country’s game development ecosystem, serving as a key industry gathering for leading studios, publishers, and development talent across the region. As part of this ecosystem, Above The Desk, the developer of Above the Snow, participated in the event, engaging with peers and industry partners within one of Europe’s most active development hubs. Their presence at Digital Dragons underscores Snail Games’ broader strategy of maintaining close alignment with regional development communities and supporting studios with both local relevance and global ambitions. Events of this nature continue to play an important role in strengthening visibility, fostering collaboration, and identifying long-term partnership opportunities within Snail Games’ expanding international publishing network.

These ongoing partnerships highlight Snail Games’ broader global expansion strategy. With corporate operations headquartered in the United States, development partnerships across Europe, and an established presence throughout Asia, the Company continues to expand its international publishing network into key emerging regions and talent hubs. This includes its previously announced strategic exploration of opportunities in Latin America, further reflecting Snail Games’ intent to build a truly global development and publishing footprint. This global approach enables Snail Games to access a wider range of development expertise, strengthen cross-market collaboration, and identify new publishing opportunities.

Snail Games and Wandering Wizard remain actively focused on identifying additional partnership opportunities with independent developers and studios worldwide.

For developers interested in partnership opportunities please reach out to [email protected]

For content creators interested in collaborating please reach out to [email protected]

About Snail, Inc.
Snail, Inc. (Nasdaq: SNAL) is a leading global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/

About Above the Desk
Above The Desk is an independent game studio built by a small but passionate team – a mix of seasoned industry veterans and bold new talent. We believe that this blend of perspectives, skills, and creative energy is our greatest strength. Our mission is to craft games that stand out with original ideas, engaging mechanics, and a sharp sense of humor. We don’t cut corners – we focus on originality, quality, and fresh takes on familiar formulas. For more information, visit https://abovethedesk.games/.

About Donkey Crew
Donkey Crew is an independent studio made up of talented, experienced developers from every corner of the world. Starting as a small team of passionate gamers working together within a large Mount & Blade modding community, the group grew into a professional company developing indie titles. Based in Wroclaw, Poland, Donkey Crew continues their journey as an indie developer while growing and expanding. For more information, visit www.donkey.team/.

About Frozen Way Games
Frozen Way Games is a group of over 80 cheerful people from Cracow, Poland with a passion for video games. Gamedev is our lifestyle and philosophy, so there’s nothing better than seeing our creations bring a lot of joy to the community. For more information, visit frozenway.games.

About Wandering Wizard
Wandering Wizard is passionately committed to championing indie game developers. We provide a platform for fresh voices, revolutionary ideas, and daring experiments within the indie gaming realm. Embracing the inherent risks of indie game development, we partner with creators worldwide to enrich the global gaming community with inclusive, inspiring, and innovative gaming experiences. For more information, visit wanderingwizard.com.

Forward Looking Statements
This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail Games continuing to expand its content pipeline, deepening its international development network, and demonstrating the value of working with high-potential studios in Poland; ensuring that Snail is ahead of the curve in supporting a wide range of global talent; Poland’s game development sector continuing to scale; the ability of Poland’s game development sector to generate globally competitive, export-oriented intellectual property; the Digital Dragons conference in Kraków, Poland highlighting the strength and continued momentum of the country’s game development ecosystem; Snail Games’ broader strategy of maintaining close alignment with regional development communities and supporting studios with both local relevance and global ambitions; strengthening visibility, fostering collaboration, and identifying long-term partnership opportunities within Snail Games’ expanding international publishing network; Snail Games’ broader global expansion strategy; continuing to expand Snail Games’ international publishing network into key emerging regions and talent hubs; strategic exploration of opportunities in Latin America; building a truly global development and publishing footprint; the global approach enabling Snail Games to access a wider range of development expertise, strengthen cross-market collaboration, and identify new publishing opportunities; remaining actively focused on identifying additional partnership opportunities with independent developers and studios worldwide; and assumptions underlying any of the foregoing.

Further information on risks, uncertainties and other factors that could affect Snail’s financial results and business include Snail’s ability to strengthen its gaming portfolio’s visibility; Snail’s ability to expand and grow its franchise and increase its revenue; Snail’s ability to establish new partnerships within its international publishing network; Snail’s ability to establish a truly global development and publishing footprint; and the risks that are included in its filings with the Securities and Exchange Commission (the “SEC”) from time to time, including its annual reports on Form 10-K and quarterly reports on Form 10-Q filed, or to be filed, with the SEC. You should not rely on these forward-looking statements, as actual outcomes and results may differ materially from those expressed or implied in the forward-looking statements as a result of such risks and uncertainties. All forward-looking statements in this press release are based on management’s beliefs and assumptions and on information currently available to Snail, and Snail does not assume any obligation to update the forward-looking statements provided to reflect events that occur or circumstances that exist after the date on which they were made.

Investor Contact:
John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
[email protected]

Release – GDEV announces the financial results for Q1 2026

Research News and Market Data on GDEV

GDEV announces results for the first quarter of 2026

May 19, 2026 – Limassol, Cyprus – GDEV Inc. (NASDAQ: GDEV), an international gaming and entertainment company (“GDEV” or the “Company”) released its unaudited financial and operational results for the three-month period ended March 31, 2026.

First quarter 2026 financial highlights:

  • Revenue of $99 million increased by 2% year-over-year.
  • Selling and marketing expenses of $37 million decreased by 13% year-over-year. 
  • Profit for the period, net of tax, of $17 million in Q1 2026 increased vs. $14 million in Q1 2025.
  • Adjusted EBITDA1 of $18 million in Q1 2026 increased vs. $16 million in Q1 2025.

First quarter of 2026 financial performance in comparison

First quarter 2026 financial performance

In the first quarter of 2026, our revenue increased by $2 million (or 2%) year-over-year and amounted to $99 million. The increase was primarily driven by an increase in in-app purchases made by players. 

Platform commissions remained stable at $20 million in the first quarter of 2026 vs. 2025. 

Game operation costs remained stable at $14 million in the first quarter of 2026 vs. 2025. 

Selling and marketing expenses in the first quarter of 2026 decreased by $5 million vs. the same period in 2025, amounting to $37 million. This decrease is driven by our continued focus on improving the efficiency of user acquisition activities. The decrease reflects a more selective approach to performance marketing, prioritizing channels that attract players with higher long-term value over broad-scale campaigns aimed at short-term growth.

General and administrative expenses increased by $2 million in the first quarter of 2026 vs. the same period of prior year and amounted to $10 million primarily due to increase in legal expenses.

As a result of the factors above, together with the effect of the net foreign exchange loss in the first quarter of 2026 in the amount of $1 million vs. the net foreign exchange gain in the amount of $1 million in the same period of prior year, we recorded a profit for the period, net of tax, of $17 million in the first quarter of 2026 compared with $14 million in the same period of 2025. Adjusted EBITDA in the first quarter of 2026 amounted to $18 million, an increase of $2 million compared with the same period in 2025 driven primarily by the same factors as those affecting the profit.

Cash flows generated from operating activities were positive $4 million in the first quarter of 2026 compared with positive $6 million in the same period in 2025.

1 For more information, see section titled “Presentation of Non-IFRS Financial Measures” on the last two pages of this report, including the reconciliation of the profit for the period, net of tax to the Adjusted EBITDA.

First quarter 2026 operational performance comparison

Bookings increased in the first quarter of 2026 to reach $83 million compared with $81 million in the same period in 2025. The increase was primarily due to an increase in ABPPU of 8% partially offset by a decrease in MPU of 5% in the first quarter of 2026 as compared with the same period of prior year. 

The share of advertisement sales as a percentage of total bookings remained relatively stable at 5.8% in the first quarter of 2026 vs. 5.9% in the respective period in 2025. 

In the first quarter of 2026 we recorded an increase in share of mobile to reach 64% vs. 59% in the same period in 2025 and a corresponding decrease in share of PC which was fell to 36% vs. 41% in the same period in 2025.

Our split of bookings by geography in the first quarter of 2026 vs. the same period in 2025 saw a decrease in the share of bookings derived from the US and Asia and an increase in bookings derived from Europe and Other.

Note:

Due to rounding, the numbers presented throughout this release may not precisely add up to the totals. The period-over-period percentage changes are based on the actual numbers and may therefore differ from the percentage changes if those were to be calculated based on the rounded numbers.

About GDEV

GDEV is a gaming and entertainment holding company, focused on development and growth of its franchise portfolio across various genres and platforms. With a diverse range of subsidiaries including Nexters and Cubic Games, among others, GDEV strives to create games that will inspire and engage millions of players for years to come. Its franchises, such as Hero Wars, Island Hoppers, Pixel Gun 3D and others have accumulated over 550 million installs and $2.5 billion of bookings worldwide. For more information, please visit www.gdev.inc

Contacts:

Investor Relations

Roman Safiyulin | Chief Corporate Development Officer
[email protected]

Cautionary statement regarding forward-looking statements

Certain statements in this press release may constitute “forward-looking statements” for purposes of the federal securities laws. Such statements are based on current expectations that are subject to risks and uncertainties. In addition, any statements that refer to projections, forecasts or other characterizations of future events or circumstances, including any underlying assumptions, are forward-looking statements.

The forward-looking statements contained in this press release are based on the Company’s current expectations and beliefs concerning future developments and their potential effects on the Company. There can be no assurance that future developments affecting the Company will be those that the Company has anticipated. Forward-looking statements involve a number of risks, uncertainties (some of which are beyond the Company’s control) or other assumptions. You should carefully consider the risks and uncertainties described in the “Risk Factors” section of the Company’s 2025 Annual Report on Form 20-F, filed by the Company on March 31, 2026, and other documents filed by the Company from time to time with the Securities and Exchange Commission. Should one or more of these risks or uncertainties materialize, or should any of the Company’s assumptions prove incorrect, actual results may vary in material respects from those projected in these forward-looking statements. Forward-looking statements speak only as of the date they are made. Readers are cautioned not to put undue reliance on forward-looking statements, and the Company undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws.

Presentation of Non-IFRS Financial Measures

In addition to the results provided in accordance with IFRS throughout this press release, the Company has provided the non-IFRS financial measure “Adjusted EBITDA” (the “Non-IFRS Financial Measure”). The Company defines Adjusted EBITDA as the profit/loss for the period, net of tax as presented in the Company’s financial statements in accordance with IFRS, adjusted to exclude (i) goodwill and investments in equity-accounted associates’ impairment, (ii) loss on disposal of subsidiaries, (iii) income tax expense, (iv) other financial income, finance income and expenses other than foreign exchange gains and losses and bank charges, (v) change in fair value of share warrant obligations and other financial instruments, (vi) share of loss of equity-accounted associates, (vii) depreciation and amortization, (viii) share-based payments expense and (ix) certain non-cash or other special items that we do not consider indicative of our ongoing operating performance. The Company uses this Non-IFRS Financial Measure for business planning purposes and in measuring its performance relative to that of its competitors. The Company believes that this Non-IFRS Financial Measure is a useful financial metric to assess its operating performance from period-to-period by excluding certain items that the Company believes are not representative of its core business. This Non-IFRS Financial Measure is not intended to replace, and should not be considered superior to, the presentation of the Company’s financial results in accordance with IFRS. The use of the Non-IFRS Financial Measure terms may differ from similar measures reported by other companies and may not be comparable to other similarly titled measures.

Reconciliation of the profit for the period, net of tax to the Adjusted EBITDA

Adjusted finance income/expenses consist of finance income and expenses other than foreign exchange gains and losses and bank charges, net.