One Stop Systems (OSS) – Post Call Commentary and Updated Models

Friday, November 12, 2021

One Stop Systems (OSS)
Post Call Commentary and Updated Models

One Stop Systems Inc is US-based company which is principally engaged in designing, manufacturing, marketing high-end systems for high performance computing (HPC) applications. The company offers custom servers, compute accelerators, solid-state storage arrays and system expansion systems. The product line of the company includes GPU Appliances, GPU Expansion, GPUs and co-processors, Flash storage arrays, Flash storage expansion, Servers, Disk Arrays, Desktop computing appliances, accessories and parts. The company delivers high-end technology to customers through the sale of equipment and software for use on their premises or through remote cloud access to secure data centres housing technology.

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    Disguise. While we do not want to get ahead of ourselves given the ongoing impact of COVID worldwide, in the non-COVID 2019, disguise generated about $14 million of revenue for live event products. We would expect the majority of this revenue to return over time and will be additive to the current virtual products.

    New Platform.  While management was reserved in talking about the new platform before launch next week, we believe the new platform could be a game changer. A more standardized product than OSS’s historic custom products, the new platform should expand the market by enabling customers to go right out of the box. The platform is squarely focused on the AI Transportables market which typically …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision. 

One Stop Systems (OSS) – 3Q Results Exceed Expectations Record 3Q Revenue

Thursday, November 11, 2021

One Stop Systems (OSS)
3Q Results Exceed Expectations; Record 3Q Revenue

One Stop Systems Inc is US-based company which is principally engaged in designing, manufacturing, marketing high-end systems for high performance computing (HPC) applications. The company offers custom servers, compute accelerators, solid-state storage arrays and system expansion systems. The product line of the company includes GPU Appliances, GPU Expansion, GPUs and co-processors, Flash storage arrays, Flash storage expansion, Servers, Disk Arrays, Desktop computing appliances, accessories and parts. The company delivers high-end technology to customers through the sale of equipment and software for use on their premises or through remote cloud access to secure data centres housing technology.

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    3Q21 Results. Record third quarter revenue of $16.0 million, up 23% y-o-y and up 7% sequentially. We had forecast $15.9 million. GAAP net income of $981,000, or $0.05 per share, versus $858,000, or $0.05 per share, last year. Adjusted net income of $1.5 million, or $0.08 per share, versus $1.2 million, or $0.07 per share in 3Q20. We had forecast $0.02 and $0.05 respectively.

    Bressner, Disguise Drive Results.  Bressner revenue rose 60% y-o-y contributing a record $6.7 million in the quarter, driven by an expanded European customer base. Disguise contributed $3.2 million to revenue in the quarter, quadrupling from a low of $800,000 in the year ago quarter. The majority of Disguise revenue was from sales of the new virtual products. The return to live events should be …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision. 

Microsoft and Facebook are Now All In on the Metaverse


Image Credit: Anthony Quintano (Flickr)

Metaverse: Five Things to Know – and What it Could Mean for You

 

In the wake of Facebook rebranding as Meta, reflecting its focus on the “metaverse”, Microsoft has now announced it, too, will launch into this space.

Meta has proposed that the metaverse will eventually allow us to engage across education, work and social contexts, while Microsoft looks to be focusing specifically on the realm of the virtual office for now.

But what actually is the metaverse and to what extent should we believe that the vision being presented to us is really going to be central to our daily lives?

 

This article was republished with permission from The Conversation, a news site dedicated to sharing ideas from academic experts. It was written by and represents the research-based opinions of, Steve Benford, Professor of Collaborative Computing, University of Nottingham.

 

The idea itself isn’t new. Science fiction author Neal Stephenson coined the term “metaverse” in his 1992 cyberpunk novel Snow Crash, presenting a 3D virtual world in which people, represented as avatars, could interact with each other and artificially intelligent agents.

As with any big vision of a future that doesn’t yet exist, many people have tried to stamp their own definitions on the metaverse. If the idea is new to you, it may help to understand some of the properties you can expect from a metaverse.

1. A Virtual World – this is, in my opinion, the most important characteristic of a metaverse. You could explore it using a computer, gaming console, mobile, wearable technology or other device, experiencing 3D graphics and sound along the way. The idea is that this makes you feel more present in the metaverse, and presumably less present in the everyday world (where your body stubbornly remains).

2. Virtual Reality – You need a virtual reality headset for this. The idea here is that you become immersed in the virtual world, so you feel even more present – at least until you bump into something that remains in the everyday world, like the coffee table.

3. Other People – The metaverse is social. There are lots of other people there, represented as avatars. Some of these avatars might be bots, virtual agents and manifestations of artificial intelligence. You can hang out with the other people or even do things together. The social aspect is likely to be central in Facebook’s metaverse given its history as a social network.

 

Facebook CEO Mark Zuckerberg says his metaverse virtual world is about “connecting
people

 

Metaverse fans and some researchers believe communication may be more natural than with video conferencing because, for example, you can use gaze to show who you are addressing (your avatar can turn its head to look at another person). Your avatar could also walk over and sit next to someone else’s avatar to start a conversation.

4. Persistence – This means the virtual world is available whenever you want to visit it. You can change it by adding new virtual buildings or other objects and importantly, the changes remain in place next time you visit. You might be able to take up residence and own a bit of it. The metaverse will rely on your user-generated content – your digital creations and personal stories – in the same way social media does today.

5. Connection to the Real World – In some visions of the metaverse, the virtual stuff in the virtual world actually represents real stuff in the real world. For example, you might fly a virtual drone in the metaverse to steer an actual drone in the real world. People talk about the real and virtual as being “digital twins”.

 

What Can I do in a Metaverse, and How Soon?

Different corporations will probably have their own visions or even local versions of the metaverse but, like the internet, they will all be connected, so you can move from one to the other.

It’s likely that some things are going to be more immediately appealing and practical than others. Playing games would seem to be a reasonable leap, as many gamers already enjoy online gaming, and some games, to a degree, have already entered the metaverse (think back to the characteristics above).

The idea of being able to socialize or meet with others, and feel like you’re really there with them in person, is also appealing – particularly in today’s pandemic age.

We don’t have a particularly clear idea of Meta’s metaverse offerings yet. In announcing the rebranding, chief executive Mark Zuckerberg mentioned different possibilities. You might be able to appear in a real meeting as a hologram, or play chess with someone across the world on a virtual chessboard superimposed on the real world.

Facebook’s vision of the metaverse is as being our future interface to the internet. But whether we will one day access all internet services through 3D virtual worlds and virtual reality headsets remains to be seen.

Headsets still appear to be a somewhat niche technology in spite of many large corporations’ attempts to bring them to market in recent years, including Facebook with their purchase of Oculus.

I suspect Facebook will need to be in this for the long haul and that their vision of the metaverse is still many years off from becoming a (virtual) reality.

 

A Final Observation

Stephenson’s original vision of the metaverse was very exciting, but also full of possibilities for both online and real world harms, from addiction, to criminality, to the erosion of democratic institutions. Interestingly, Stephenson’s metaverse was mostly owned by big corporations, with governments relegated to being largely insignificant paper-shuffling outposts.

Given the current tensions between big tech and governments around the world over privacy, freedom of speech and online harms, we should seriously consider what kind of metaverse we want to create, and who gets to create, own and regulate it.

 

 

 

 

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One Stop Systems (OSS) – 3Q Results Exceed Expectations; Record 3Q Revenue

Thursday, November 11, 2021

One Stop Systems (OSS)
3Q Results Exceed Expectations; Record 3Q Revenue

One Stop Systems Inc is US-based company which is principally engaged in designing, manufacturing, marketing high-end systems for high performance computing (HPC) applications. The company offers custom servers, compute accelerators, solid-state storage arrays and system expansion systems. The product line of the company includes GPU Appliances, GPU Expansion, GPUs and co-processors, Flash storage arrays, Flash storage expansion, Servers, Disk Arrays, Desktop computing appliances, accessories and parts. The company delivers high-end technology to customers through the sale of equipment and software for use on their premises or through remote cloud access to secure data centres housing technology.

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    3Q21 Results. Record third quarter revenue of $16.0 million, up 23% y-o-y and up 7% sequentially. We had forecast $15.9 million. GAAP net income of $981,000, or $0.05 per share, versus $858,000, or $0.05 per share, last year. Adjusted net income of $1.5 million, or $0.08 per share, versus $1.2 million, or $0.07 per share in 3Q20. We had forecast $0.02 and $0.05 respectively.

    Bressner, Disguise Drive Results.  Bressner revenue rose 60% y-o-y contributing a record $6.7 million in the quarter, driven by an expanded European customer base. Disguise contributed $3.2 million to revenue in the quarter, quadrupling from a low of $800,000 in the year ago quarter. The majority of Disguise revenue was from sales of the new virtual products. The return to live events should be …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision. 

Release – Voyager Digital Surpasses One Million Funded Accounts

 


Voyager Digital Surpasses One Million Funded Accounts

 

Funded accounts grew 23x since December 31, 2020 as marketing initiatives take hold

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced it surpassed one million funded accounts on its platform, an increase of 23 times from December 31, 2020 when it had 43,000 funded accounts, and an increase of 135,000 funded accounts from September 30, 2021. The Company also announced it surpassed 2.7 million verified users.
 
“Reaching one million funded accounts is an incredible milestone for Voyager,” said Steve Ehrlich, CEO and co-founder of Voyager. “Our strategy of focusing on our loyalty program and on customer acquisition in the September quarter paid off extremely well for us as we continue to gain market share reflected by our increased App Store rankings.”
 
In a little over ten months, Voyager entered into significant marketing partnerships, including partnering with professional athletes Landon Cassill and Rob Gronkowski, and a five-year integrated partnership with the Dallas Mavericks. In addition, Voyager recently partnered with Fundstrat and its renowned and award-winning co-founder and industry expert Tom Lee, and Market Rebellion led by Jon and Pete Najarian.
 
“Our focus on the Voyager community and building a robust loyalty program benefiting consumers separates Voyager from the competition,” said Mr. Ehrlich. “As crypto continues to gain mainstream traction, we keep enhancing the Voyager app with valuable wealth-building tools to truly make crypto accessible for all.”
 
About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.
 
The TSX has not approved or disapproved of the information contained herein.
 
SOURCE Voyager Digital, Ltd.

Press Contacts
 
Voyager Digital, Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Voyager Digital Surpasses One Million Funded Accounts

 


Voyager Digital Surpasses One Million Funded Accounts

 

Funded accounts grew 23x since December 31, 2020 as marketing initiatives take hold

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced it surpassed one million funded accounts on its platform, an increase of 23 times from December 31, 2020 when it had 43,000 funded accounts, and an increase of 135,000 funded accounts from September 30, 2021. The Company also announced it surpassed 2.7 million verified users.
 
“Reaching one million funded accounts is an incredible milestone for Voyager,” said Steve Ehrlich, CEO and co-founder of Voyager. “Our strategy of focusing on our loyalty program and on customer acquisition in the September quarter paid off extremely well for us as we continue to gain market share reflected by our increased App Store rankings.”
 
In a little over ten months, Voyager entered into significant marketing partnerships, including partnering with professional athletes Landon Cassill and Rob Gronkowski, and a five-year integrated partnership with the Dallas Mavericks. In addition, Voyager recently partnered with Fundstrat and its renowned and award-winning co-founder and industry expert Tom Lee, and Market Rebellion led by Jon and Pete Najarian.
 
“Our focus on the Voyager community and building a robust loyalty program benefiting consumers separates Voyager from the competition,” said Mr. Ehrlich. “As crypto continues to gain mainstream traction, we keep enhancing the Voyager app with valuable wealth-building tools to truly make crypto accessible for all.”
 
About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.
 
The TSX has not approved or disapproved of the information contained herein.
 
SOURCE Voyager Digital, Ltd.

Press Contacts
 
Voyager Digital, Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Release – Voyager Digital Schedules FYQ1 2022 Results and Business Update Conference Call

 


Voyager Digital Schedules FYQ1 2022 Results and Business Update Conference Call

 

Conference call scheduled for November 16 at 8:00 a.m. ET

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG) (OTCQX: VYGVF) (FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced that it will host a live webcast and conference call at 8:00 a.m. Eastern Time on Tuesday, November 16 to discuss financial results for the fiscal first quarter 2022 ended September 30, 2021.

To access the webcast, please register by clicking here.

A live webcast and a replay will be available on the Investor Relations section of the Company’s website at investvoyager.com/investorrelations/events.


About Voyager Digital Ltd.

Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.

The TSX has not approved or disapproved of the information contained herein.

SOURCE Voyager Digital, Ltd.


Press Contacts

Voyager Digital Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Social Skills Would Benefit Physical Skills in Robotics


Giving Robots Social Skills – A New Machine-Learning System Helps Robots Understand and Perform Certain Social Interactions

 

Adam Zewe | MIT News Office

 

Robots can deliver food on a college campus and hit a hole-in-one on the golf course, but even the most sophisticated robot can’t perform basic social interactions that are critical to everyday human life.

MIT researchers have now incorporated certain social interactions into a framework for robotics, enabling machines to understand what it means to help or hinder one another, and to learn to perform these social behaviors on their own. In a simulated environment, a robot watches its companion, guesses what task it wants to accomplish, and then helps or hinders this other robot based on its own goals.

The researchers also showed that their model creates realistic and predictable social interactions. When they showed videos of these simulated robots interacting with one another to humans, the human viewers mostly agreed with the model about what type of social behavior was occurring.

Enabling robots to exhibit social skills could lead to smoother and more positive human-robot interactions. For instance, a robot in an assisted living facility could use these capabilities to help create a more caring environment for elderly individuals. The new model may also enable scientists to measure social interactions quantitatively, which could help psychologists study autism or analyze the effects of antidepressants.

“Robots will live in our world soon enough, and they really need to learn how to communicate with us on human terms. They need to understand when it is time for them to help and when it is time for them to see what they can do to prevent something from happening. This is very early work and we are barely scratching the surface, but I feel like this is the first very serious attempt for understanding what it means for humans and machines to interact socially,” says Boris Katz, principal research scientist and head of the InfoLab Group in MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and a member of the Center for Brains, Minds, and Machines (CBMM).

 

 

Joining Katz on the paper are co-lead author Ravi Tejwani, a research assistant at CSAIL; co-lead author Yen-Ling Kuo, a CSAIL PhD student; Tianmin Shu, a postdoc in the Department of Brain and Cognitive Sciences; and senior author Andrei Barbu, a research scientist at CSAIL and CBMM. The research will be presented at the Conference on Robot Learning later this month (November).

A Social Simulation

To study social interactions, the researchers created a simulated environment where robots pursue physical and social goals as they move around a two-dimensional grid.

A physical goal relates to the environment. For example, a robot’s physical goal might be to navigate to a tree at a certain point on the grid. A social goal involves guessing what another robot is trying to do and then acting based on that estimation, like helping another robot water the tree.

The researchers use their model to specify what a robot’s physical goals are, what its social goals are, and how much emphasis it should place on one over the other. The robot is rewarded for actions it takes that get it closer to accomplishing its goals. If a robot is trying to help its companion, it adjusts its reward to match that of the other robot; if it is trying to hinder, it adjusts its reward to be the opposite. The planner, an algorithm that decides which actions the robot should take, uses this continually updating reward to guide the robot to carry out a blend of physical and social goals.

“We have opened a new mathematical framework for how you model social interaction between two agents. If you are a robot, and you want to go to location X, and I am another robot and I see that you are trying to go to location X, I can cooperate by helping you get to location X faster. That might mean moving X closer to you, finding another better X, or taking whatever action you had to take at X. Our formulation allows the plan to discover the ‘how’; we specify the ‘what’ in terms of what social interactions mean mathematically,” says Tejwani.

Blending a robot’s physical and social goals is important to create realistic interactions, since humans who help one another have limits to how far they will go. For instance, a rational person likely wouldn’t just hand a stranger their wallet, Barbu says.

The researchers used this mathematical framework to define three types of robots. A level 0 robot has only physical goals and cannot reason socially. A level 1 robot has physical and social goals but assumes all other robots only have physical goals. Level 1 robots can take actions based on the physical goals of other robots, like helping and hindering. A level 2 robot assumes other robots have social and physical goals; these robots can take more sophisticated actions like joining in to help together.

Evaluating the model

To see how their model compared to human perspectives about social interactions, they created 98 different scenarios with robots at levels 0, 1, and 2. Twelve humans watched 196 video clips of the robots interacting, and then were asked to estimate the physical and social goals of those robots.

In most instances, their model agreed with what the humans thought about the social interactions that were occurring in each frame.

“We have this long-term interest, both to build computational models for robots, but also to dig deeper into the human aspects of this. We want to find out what features from these videos humans are using to understand social interactions. Can we make an objective test for your ability to recognize social interactions? Maybe there is a way to teach people to recognize these social interactions and improve their abilities. We are a long way from this, but even just being able to measure social interactions effectively is a big step forward,” Barbu says.

Toward Greater Sophistication

The researchers are working on developing a system with 3D agents in an environment that allows many more types of interactions, such as the manipulation of household objects. They are also planning to modify their model to include environments where actions can fail.

The researchers also want to incorporate a neural network-based robot planner into the model, which learns from experience and performs faster. Finally, they hope to run an experiment to collect data about the features humans use to determine if two robots are engaging in a social interaction.

“Hopefully, we will have a benchmark that allows all researchers to work on these social interactions and inspire the kinds of science and engineering advances we’ve seen in other areas such as object and action recognition,” Barbu says.

“I think this is a lovely application of structured reasoning to a complex yet urgent challenge,” says Tomer Ullman, assistant professor in the Department of Psychology at Harvard University and head of the Computation, Cognition, and Development Lab, who was not involved with this research. “Even young infants seem to understand social interactions like helping and hindering, but we don’t yet have machines that can perform this reasoning at anything like human-level flexibility. I believe models like the ones proposed in this work, that have agents thinking about the rewards of others and socially planning how best to thwart or support them, are a good step in the right direction.”

 

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Is the FOMC Walking a Tightrope?

 

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Voyager Digital Schedules FYQ1 2022 Results and Business Update Conference Call

 


Voyager Digital Schedules FYQ1 2022 Results and Business Update Conference Call

 

Conference call scheduled for November 16 at 8:00 a.m. ET

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG) (OTCQX: VYGVF) (FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced that it will host a live webcast and conference call at 8:00 a.m. Eastern Time on Tuesday, November 16 to discuss financial results for the fiscal first quarter 2022 ended September 30, 2021.

To access the webcast, please register by clicking here.

A live webcast and a replay will be available on the Investor Relations section of the Company’s website at investvoyager.com/investorrelations/events.


About Voyager Digital Ltd.

Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.

The TSX has not approved or disapproved of the information contained herein.

SOURCE Voyager Digital, Ltd.


Press Contacts

Voyager Digital Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Information Services (III) – Post Call Commentary Raising PT

Monday, November 08, 2021

Information Services (III)
Post Call Commentary; Raising PT

ISG (Information Services Group) (Nasdaq: III) is a leading global technology research and advisory firm. A trusted business partner to more than 700 clients, including more than 70 of the top 100 enterprises in the world, ISG is committed to helping corporations, public sector organizations, and service and technology providers achieve operational excellence and faster growth. The firm specializes in digital transformation services, including automation, cloud and data analytics; sourcing advisory; managed governance and risk services; network carrier services; strategy and operations design; change management; market intelligence and technology research and analysis. Founded in 2006, and based in Stamford, Conn., ISG employs more than 1,300 digital-ready professionals operating in more than 20 countries—a global team known for its innovative thinking, market influence, deep industry and technology expertise, and world-class research and analytical capabilities based on the industry’s most comprehensive marketplace data. For more information, visit www.isg-one.com

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    All Things Digital. ISG’s portfolio of products and services built around all things digital is in high demand, and the success is being amplified by ISG’s NEXT operating model. This was the fifth consecutive quarter of outstanding results coming out of the pandemic.

    ISG NEXT.  The Company’s ISG NEXT operating model is generating significant operating improvement. For example, SG&A expenses fell to 27.1% of revenues in the qtr., down from 33.0% last year. Adjusted EBITDA margin grew to 14.4% from 13.3% last year …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision. 

Release – Voyager Token Integrated Into Coinifys Global Crypto Payment Platform

 


Voyager Token Integrated Into Coinify’s Global Crypto Payment Platform

 

Integration increases VGX functionality as customers can utilize it for crypto payments

NEW YORKNov. 8, 2021 /PRNewswire/ – Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG) (OTCQX: VYGVF) (FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced the integration of the Voyager token (VGX) into Coinify’s cryptocurrency payment platform, a wholly-owned Voyager subsidiary that provides merchant payment services in over 150 countries.

“The integration of VGX into Coinify’s crypto payment platform expands the functionality of the Voyager token well beyond the Voyager ecosystem,” said Steve Ehrlich, CEO and Co-founder of Voyager. “Our acquisition of Coinify earlier this year added a global crypto payments infrastructure to the Voyager ecosystem, and we will continue to implement additional ways to maximize this infrastructure to grow crypto adoption internationally.”

Coinify’s payment system allows businesses to accept cryptocurrency online and in retail stores, and is integrated through payment service providers with over 30,000 merchants globally. VGX joins over 15 other leading cryptocurrencies — including Bitcoin, Ethereum, and Cardano — that can be accepted by participating Coinify merchants. Voyager also previously announced that Usio, its payment provider, is integrating Coinify’s payment offering. Usio already has an established pipeline of merchants and PSPs ready to accept crypto as payment.

VGX supports the Voyager Loyalty Program, commonly known as VLP, which allows customers to earn rewards for activities done on the platform. The VLP rewards customers with crypto-back on trades, boosted holding rewards, and more. The program has been successful as the number of participants continues to grow.

In August 2021, Voyager acquired Coinify, accelerating Voyager’s international expansion and the Company’s payment capabilities, with plans to enable customers to make payments directly from their digital asset accounts and fast-track Voyager into the business-to-business payment space.

About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG;OTCQX: 
VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.

The TSX has not approved or disapproved of the information contained herein.

Press Contacts:

Voyager Digital, Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mailto:mlegg@investvoyager.com


Voyager Public Relations Team
mailto:pr@investvoyager.com

SOURCE Voyager Digital (Canada) Ltd.

Voyager Token Integrated Into Coinify’s Global Crypto Payment Platform

 


Voyager Token Integrated Into Coinify’s Global Crypto Payment Platform

 

Integration increases VGX functionality as customers can utilize it for crypto payments

NEW YORKNov. 8, 2021 /PRNewswire/ – Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG) (OTCQX: VYGVF) (FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced the integration of the Voyager token (VGX) into Coinify’s cryptocurrency payment platform, a wholly-owned Voyager subsidiary that provides merchant payment services in over 150 countries.

“The integration of VGX into Coinify’s crypto payment platform expands the functionality of the Voyager token well beyond the Voyager ecosystem,” said Steve Ehrlich, CEO and Co-founder of Voyager. “Our acquisition of Coinify earlier this year added a global crypto payments infrastructure to the Voyager ecosystem, and we will continue to implement additional ways to maximize this infrastructure to grow crypto adoption internationally.”

Coinify’s payment system allows businesses to accept cryptocurrency online and in retail stores, and is integrated through payment service providers with over 30,000 merchants globally. VGX joins over 15 other leading cryptocurrencies — including Bitcoin, Ethereum, and Cardano — that can be accepted by participating Coinify merchants. Voyager also previously announced that Usio, its payment provider, is integrating Coinify’s payment offering. Usio already has an established pipeline of merchants and PSPs ready to accept crypto as payment.

VGX supports the Voyager Loyalty Program, commonly known as VLP, which allows customers to earn rewards for activities done on the platform. The VLP rewards customers with crypto-back on trades, boosted holding rewards, and more. The program has been successful as the number of participants continues to grow.

In August 2021, Voyager acquired Coinify, accelerating Voyager’s international expansion and the Company’s payment capabilities, with plans to enable customers to make payments directly from their digital asset accounts and fast-track Voyager into the business-to-business payment space.

About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG;OTCQX: 
VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.

The TSX has not approved or disapproved of the information contained herein.

Press Contacts:

Voyager Digital, Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mailto:mlegg@investvoyager.com


Voyager Public Relations Team
mailto:pr@investvoyager.com

SOURCE Voyager Digital (Canada) Ltd.

Information Services (III) – Post Call Commentary; Raising PT

Monday, November 08, 2021

Information Services (III)
Post Call Commentary; Raising PT

ISG (Information Services Group) (Nasdaq: III) is a leading global technology research and advisory firm. A trusted business partner to more than 700 clients, including more than 70 of the top 100 enterprises in the world, ISG is committed to helping corporations, public sector organizations, and service and technology providers achieve operational excellence and faster growth. The firm specializes in digital transformation services, including automation, cloud and data analytics; sourcing advisory; managed governance and risk services; network carrier services; strategy and operations design; change management; market intelligence and technology research and analysis. Founded in 2006, and based in Stamford, Conn., ISG employs more than 1,300 digital-ready professionals operating in more than 20 countries—a global team known for its innovative thinking, market influence, deep industry and technology expertise, and world-class research and analytical capabilities based on the industry’s most comprehensive marketplace data. For more information, visit www.isg-one.com

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    All Things Digital. ISG’s portfolio of products and services built around all things digital is in high demand, and the success is being amplified by ISG’s NEXT operating model. This was the fifth consecutive quarter of outstanding results coming out of the pandemic.

    ISG NEXT.  The Company’s ISG NEXT operating model is generating significant operating improvement. For example, SG&A expenses fell to 27.1% of revenues in the qtr., down from 33.0% last year. Adjusted EBITDA margin grew to 14.4% from 13.3% last year …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision.