Release – Comtech Telecommunications Corp. Awarded $3.7 Million of Funding to Support State of Maryland Department of Human Services with IT Services


Comtech Telecommunications Corp. Awarded $3.7 Million of Funding to Support State of Maryland Department of Human Services with IT Services

 

MELVILLE, N.Y.–(BUSINESS WIRE)–Nov. 16, 2021– 
November 16, 2021 
Comtech Telecommunications Corp. (NASDAQ: CMTL), a leading global provider of next-generation 911 emergency systems and secure wireless communications technologies, announced today, that during its first quarter of fiscal 2022, it was awarded 
$3.7 million of funding to provide the 
State of Maryland Department of Human Services (“DHS”) with statewide 
Technical Operations Support Services (“TOSS”). 
Comtech and its experienced team members work directly with the personnel of DHS to develop, maintain and support the IT needs of DHS.

“Through our provisioning of high quality IT services on a consistent basis, we’ve become a trusted partner to the State of Maryland DHS. We look forward to continuing to provide service at an optimal level to all state agencies included in this extension of the contract,” said  Fred Kornberg, Chairman of the Board and Chief Executive Officer of 
Comtech Telecommunications Corp.

The Maryland DHS is the state’s primary social service provider, annually reaching more than one million people. Through its 24 local departments of social services, the agency pursues opportunities to assist people in economic need, provide preventive services, and protect vulnerable children and adults in each of Maryland’s 23 counties and 
Baltimore City. Additional information may be found at dhs.maryland.gov.

Comtech Telecommunications Corp. is a leading global provider of next-generation 911 emergency systems and secure wireless communications technologies to commercial and government customers around the world. Headquartered in 
Melville, New York and with a passion for customer success, 
Comtech designs, produces and markets advanced and secure wireless solutions. For more information, please visit www.comtechtel.com.

Certain information in this press release contains statements that are forward-looking in nature and involve certain significant risks and uncertainties. Actual results could differ materially from such forward-looking information. The Company’s 
Securities and Exchange Commission filings identify many such risks and uncertainties. Any forward-looking information in this press release is qualified in its entirety by the risks and uncertainties described in such 
Securities and Exchange Commission filings.

Comtech Investor Relations:
631-962-7005
investors@comtech.com

Source: 
Comtech Telecommunications Corp.

Comtech Telecommunications Corp. Awarded $3.7 Million of Funding to Support State of Maryland Department of Human Services with IT Services


Comtech Telecommunications Corp. Awarded $3.7 Million of Funding to Support State of Maryland Department of Human Services with IT Services

 

MELVILLE, N.Y.–(BUSINESS WIRE)–Nov. 16, 2021– 
November 16, 2021 
Comtech Telecommunications Corp. (NASDAQ: CMTL), a leading global provider of next-generation 911 emergency systems and secure wireless communications technologies, announced today, that during its first quarter of fiscal 2022, it was awarded 
$3.7 million of funding to provide the 
State of Maryland Department of Human Services (“DHS”) with statewide 
Technical Operations Support Services (“TOSS”). 
Comtech and its experienced team members work directly with the personnel of DHS to develop, maintain and support the IT needs of DHS.

“Through our provisioning of high quality IT services on a consistent basis, we’ve become a trusted partner to the State of Maryland DHS. We look forward to continuing to provide service at an optimal level to all state agencies included in this extension of the contract,” said  Fred Kornberg, Chairman of the Board and Chief Executive Officer of 
Comtech Telecommunications Corp.

The Maryland DHS is the state’s primary social service provider, annually reaching more than one million people. Through its 24 local departments of social services, the agency pursues opportunities to assist people in economic need, provide preventive services, and protect vulnerable children and adults in each of Maryland’s 23 counties and 
Baltimore City. Additional information may be found at dhs.maryland.gov.

Comtech Telecommunications Corp. is a leading global provider of next-generation 911 emergency systems and secure wireless communications technologies to commercial and government customers around the world. Headquartered in 
Melville, New York and with a passion for customer success, 
Comtech designs, produces and markets advanced and secure wireless solutions. For more information, please visit www.comtechtel.com.

Certain information in this press release contains statements that are forward-looking in nature and involve certain significant risks and uncertainties. Actual results could differ materially from such forward-looking information. The Company’s 
Securities and Exchange Commission filings identify many such risks and uncertainties. Any forward-looking information in this press release is qualified in its entirety by the risks and uncertainties described in such 
Securities and Exchange Commission filings.

Comtech Investor Relations:
631-962-7005
investors@comtech.com

Source: 
Comtech Telecommunications Corp.

C-Suite Interview with Voyager Digital (VYGVF)(VOYG:CA) CEO Stephen Ehrlich


Noble Capital Markets Senior Research Analyst Joe Gomes interviews Voyager Digital CEO Stephen Ehrlich.

Research, News, and Advanced Market Data on VYGVF


View all C-Suite Interviews

About Voyager Digital Ltd.

Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.

Voyager Digital Announces the Voyager Debit Mastercard®

 


Voyager Digital Announces the Voyager Debit Mastercard®

 

The Voyager Debit Mastercard is the first crypto-based debit card that pays up to 9% annual rewards, and even more for Voyager Loyalty Program members

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced the launch of the Voyager Debit Mastercard, the first crypto-based debit card that pays up to 9% annual rewards to Voyager customers, as well as additional rewards for Voyager Loyalty Program members.

“With the Voyager Debit Mastercard, we continue to lead the future of finance by giving Voyager customers the benefit of earning rewards while instantly being able to spend their crypto on everyday purchases with the convenience of a debit card,” said Steve Ehrlich, CEO and co-founder of Voyager. “By basing our debit card on the USD Coin (USDC), a stable coin priced 1-to-1 to the US dollar, we are offering customers a predictable and rewarding way to hold and easily convert crypto for payments, while offering Voyager Loyalty Program members additional rewards.”

The Voyager Mastercard enables cardholders to instantly spend their crypto assets, seamlessly and automatically converting USDC to fiat currency in order to transact on the Mastercard network. Additional features include:

  • no annual fees and no lock up of assets to earn rewards.
  • annual rewards of up to 9% on all USDC holdings of $100 or more, paid monthly—this means USDC holders receive crypto back (additional USDC) in their Voyager accounts, based on their average monthly balance.
  • seamless integration of debit card balances and transactions within the Voyager app.
  • a personal routing and account number for direct deposit and bill pay, for each card.
  • anytime access to assets via ATMs.
  • additional rewards totaling up to 10.5% annually on USDC for Voyager Loyalty Program members, depending on the tier, as well as additional crypto back on debit card purchases.

Starting today, consumers can pre-register for the Voyager Debit Mastercard through www.investvoyager.com/debitcard

Launch of the Voyager Debit Mastercard follows the announcement on November 10, 2021 that the company surpassed 1 million funded accounts, increasing funded accounts by 2,225% in just over ten months. In addition, Voyager announced registered users at 2.7 million, up from 1 million announced on April 6, 2021. This strong momentum demonstrates that consumers in the US are drawn to Voyager’s expanding crypto finance platform and that the company is the well positioned for continued growth.

Metropolitan Commercial Bank (NYSE: MCB) is the issuing bank and Usio (NASDAQ: USIO) will act at the program manager and processor for the Voyager Debit Mastercard.

 

About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.

About Metropolitan Commercial Bank
Metropolitan Bank Holding Corp. (NYSE: MCB) is the holding company for Metropolitan Commercial Bank. The Bank provides a broad range of business, commercial and personal banking products and services to small and middle-market businesses, public entities and affluent individuals in the New York metropolitan area. Founded in 1999, the Bank is headquartered in New York City and operates six locations in Manhattan, Brooklyn and Great Neck, Long Island. The Bank provides banking-as-a-service to its fintech partners, which includes serving as an issuing bank for third-party debit card programs nationwide. The Bank is a New York State chartered commercial bank and a Federal Reserve System member bank whose deposits are insured up to applicable limits by the Federal Deposit Insurance Corporation, and an equal opportunity lender. For more information, please visit www.mcbankny.com

About Usio, Inc.
Usio, Inc. (Nasdaq: USIO), a leading FinTech integrated payment solutions provider, offers a wide range of payment solutions to merchants, billers, banks, service bureaus, crypto exchanges and card issuers. The Company operates credit, debit/prepaid, and ACH payment processing platforms to deliver convenient, world-class payment solutions and services to its clients. The strength of the Company lies in its ability to provide tailored solutions for card issuance, payment acceptance, and bill payments as well as its unique technology in the prepaid sector. Usio is headquartered in San Antonio, Texas, and has offices in Austin, Texas and Franklin, Tennessee, just outside of Nashville.  Websites: www.usio.com, www.payfacinabox.com, www.akimbocard.com and www.usiooutput.com.  Find us on Facebook® and Twitter.  Usio Press and Investor Contact: Joe Hassett, Investor Relations joeh@gregoryfca.com, 484-686-6600
 
The TSX has not approved or disapproved of the information contained herein.
 
SOURCE Voyager Digital, Ltd.

Press Contacts
 
Voyager Digital Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Voyager Digital Reports Quarter Ended September 30, 2021

 


Voyager Digital Reports Quarter Ended September 30, 2021

 

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced revenue and user metrics for the Fiscal 2022 First Quarter ended September 30, 2021.

“As we exit September and reflect on the growth of our platform, we’re glad to report that our Company is stronger than ever,” said Steve Ehrlich, CEO and Co-founder of Voyager. “Although the global crypto industry saw reduced volumes in the September quarter, our strategic decision to invest in customer acquisition and retention during that period has paid off as it resulted in a significant increase in downloads and a rise in the app rankings. That coupled with the volume uptick in the first half of the December quarter has Voyager well-positioned to exceed our June quarter record revenues in this quarter. If we look at our results on a calendar basis, we expect to exceed revenue of $360 million for the calendar year. We saw the September quarter as just a speed bump for the industry, experienced by other platforms as well, and Voyager has fared better than others on a comparative basis.”

“The dedication to our marketing efforts in the quarter is paying off as Voyager has seen increased accounts and volume growth in October and November. We will continue to invest in customer acquisition, engagement and retention, led by our industry leading loyalty program,” continued Ehrlich.

The Company is pleased to announce the following Fiscal 2022 First Quarter ended September 30, 2021 Financial and Operational Key Metrics:

  • Revenue for the quarter is $65.6 million for the historical business plus the $15.9 million from the Coinify business, totaling $81.5 million. The $65.6 million in revenue is up over 3,280% compared to $2 million for the quarter ended September 30, 3020
  • Operating Loss of $28.3 million for the quarter was incurred for strategic longer-term benefit, which has paid off and been reversed in the current quarter. Losses incurred were primarily due to investing in the loyalty and rewards program to continue user growth
  • Total verified users on the platform stand at more than 2.15 million, up 23% from 1.75 million at fiscal year fiscal year ended June 30, 2021
  • Total funded accounts exceed 860,000, up 29% from 665,000 at fiscal year ended June 30, 2021
  • Total Assets Under Management grew to $4.3 billion from $2.6 billion at June 30, 2021 with Assets Under Management at present of just under $7 billion
  • Improved our system architecture, focusing on scalability and security to handle rapid growth
  • Increased our headcount to 231 as of September 30, 2021, from 141 at June 30, 2021, which includes the headcount added through the Coinify acquisition
  • Acquired Coinify, a leading crypto payments processor and provider

 
All figures are preliminary and unaudited and subject to final adjustment. All amounts are in U.S. dollars, unless otherwise indicated.
 
“Although we continue to grow our funded accounts, Voyager’s transactional volume is contingent on market volume. Voyager plans to continue to diversify its revenues by adding additional coins that generate staking rewards as well as adding to our revenue streams through products such as NFTs and crypto based debit cards,” Ehrlich added.
 
Conference Call Details
Voyager will discuss its Fiscal 2022 First Quarter results today, November 16, 2021, via a conference call at 8:00 a.m. Eastern Time. To access the webcast, please register by clicking here. A live webcast and a replay will be available on the Investor Relations section of the Company’s website at investvoyager.com/investorrelations/events.
 
About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 65 different crypto assets using its easy-to-use mobile application and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.
 
The TSX has not approved or disapproved of the information contained herein.
 
Forward Looking Statements
Certain information in this press release, including, but not limited to, statements regarding future growth and performance of the business, momentum in the businesses, future adoption of digital assets, and the Company‘s anticipated results may constitute forward looking information (collectively, forward-looking statements), which can be identified by the use of terms such as “may,” “will,” “should,” “expect,” “anticipate,” “project,” “estimate,” “intend,” “continue” or “believe” (or the negatives) or other similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause Voyager’s actual results, performance or achievements to be materially different from any of its future results, performance or achievements expressed or implied by forward-looking statements. Moreover, we operate in a very competitive and rapidly changing environment. New risks emerge from time to time. It is not possible for our management to predict all risks, nor can we assess the impact of all factors on our business or the extent to which any factor, or combination of factors, may cause actual results to differ materially from those contained in any forward-looking statements we may make. In light of these risks, uncertainties, and assumptions, the future events and trends discussed in this press release may not occur and actual results could differ materially and adversely from those anticipated or implied in the forward-looking statements. Forward looking statements are subject to the risk that the global economy, industry, or the Company’s businesses and investments do not perform as anticipated, that revenue or expenses estimates may not be met or may be materially less or more than those anticipated, that trading momentum does not continue or the demand for trading solutions declines, customer acquisition does not increase as planned, product and international expansion do not occur as planned, risks of compliance with laws and regulations that currently apply or become applicable to the business or the interpretation or application of laws and regulations by regulatory authorities, and those other risks contained in the Company’s public filings, including in its Management Discussion and Analysis and its Annual Information Form (AIF). Factors that could cause actual results of the Company and its businesses to differ materially from those described in such forward-looking statements include, but are not limited to, a decline in the digital asset market or general economic conditions; changes in laws or approaches to regulation, the failure or delay in the adoption of digital assets and the blockchain ecosystem by institutions; changes in the volatility of crypto currency, changes in demand for Bitcoin and Ethereum, changes in the status or classification of cryptocurrency assets, cybersecurity breaches, a delay or failure in developing infrastructure for the trading businesses or achieving mandates and gaining traction; failure to grow assets under management, an adverse development with respect to an issuer or party to the transaction or failure to obtain a required regulatory approval. In connection with the forward-looking statements contained in this press release, the Company has made assumptions that no significant events occur outside of the Company’s normal course of business and that current trends in respect of digital assets continue. Readers are cautioned that the key metrics disclosed in this press release, including, without limitation,  Assets Under Management and trading volumes fluctuate and may increase and decrease from time to time and that such fluctuations are beyond the Company’s control. Forward-looking statements, past and present performance and trends are not guarantees of future performance, accordingly, you should not put undue reliance on forward-looking statements, current or past performance, or current or past trends. Information identifying assumptions, risks, and uncertainties relating to the Company are contained in its filings with the Canadian securities regulators available at www.sedar.com. The forward-looking statements in this press release are applicable only as of the date of this release or as of the date specified in the relevant forward-looking statement and the Company undertakes no obligation to update any forward-looking statement to reflect events or circumstances after that date or to reflect the occurrence of unanticipated events. The Company assumes no obligation to provide operational updates, except as required by law. If the Company does update one or more forward-looking statements, no inference should be drawn that it will make additional updates with respect to those or other forward-looking statements, unless required by law.Readers are cautioned that past performance is not indicative of future performance and current trends in the business and demand for digital assets may not continue and readers should not put undue reliance on past performance and current trends. All figures are in U.S. dollars unless otherwise noted.
 
SOURCE Voyager Digital, Ltd.

Press Contacts
 
Voyager Digital, Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com
 

Statement of Financial Position

Statement of Loss

One Stop Systems (OSS) – Post Call Commentary and Updated Models

Friday, November 12, 2021

One Stop Systems (OSS)
Post Call Commentary and Updated Models

One Stop Systems Inc is US-based company which is principally engaged in designing, manufacturing, marketing high-end systems for high performance computing (HPC) applications. The company offers custom servers, compute accelerators, solid-state storage arrays and system expansion systems. The product line of the company includes GPU Appliances, GPU Expansion, GPUs and co-processors, Flash storage arrays, Flash storage expansion, Servers, Disk Arrays, Desktop computing appliances, accessories and parts. The company delivers high-end technology to customers through the sale of equipment and software for use on their premises or through remote cloud access to secure data centres housing technology.

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    Disguise. While we do not want to get ahead of ourselves given the ongoing impact of COVID worldwide, in the non-COVID 2019, disguise generated about $14 million of revenue for live event products. We would expect the majority of this revenue to return over time and will be additive to the current virtual products.

    New Platform.  While management was reserved in talking about the new platform before launch next week, we believe the new platform could be a game changer. A more standardized product than OSS’s historic custom products, the new platform should expand the market by enabling customers to go right out of the box. The platform is squarely focused on the AI Transportables market which typically …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision. 

One Stop Systems (OSS) – 3Q Results Exceed Expectations Record 3Q Revenue

Thursday, November 11, 2021

One Stop Systems (OSS)
3Q Results Exceed Expectations; Record 3Q Revenue

One Stop Systems Inc is US-based company which is principally engaged in designing, manufacturing, marketing high-end systems for high performance computing (HPC) applications. The company offers custom servers, compute accelerators, solid-state storage arrays and system expansion systems. The product line of the company includes GPU Appliances, GPU Expansion, GPUs and co-processors, Flash storage arrays, Flash storage expansion, Servers, Disk Arrays, Desktop computing appliances, accessories and parts. The company delivers high-end technology to customers through the sale of equipment and software for use on their premises or through remote cloud access to secure data centres housing technology.

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    3Q21 Results. Record third quarter revenue of $16.0 million, up 23% y-o-y and up 7% sequentially. We had forecast $15.9 million. GAAP net income of $981,000, or $0.05 per share, versus $858,000, or $0.05 per share, last year. Adjusted net income of $1.5 million, or $0.08 per share, versus $1.2 million, or $0.07 per share in 3Q20. We had forecast $0.02 and $0.05 respectively.

    Bressner, Disguise Drive Results.  Bressner revenue rose 60% y-o-y contributing a record $6.7 million in the quarter, driven by an expanded European customer base. Disguise contributed $3.2 million to revenue in the quarter, quadrupling from a low of $800,000 in the year ago quarter. The majority of Disguise revenue was from sales of the new virtual products. The return to live events should be …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision. 

Microsoft and Facebook are Now All In on the Metaverse


Image Credit: Anthony Quintano (Flickr)

Metaverse: Five Things to Know – and What it Could Mean for You

 

In the wake of Facebook rebranding as Meta, reflecting its focus on the “metaverse”, Microsoft has now announced it, too, will launch into this space.

Meta has proposed that the metaverse will eventually allow us to engage across education, work and social contexts, while Microsoft looks to be focusing specifically on the realm of the virtual office for now.

But what actually is the metaverse and to what extent should we believe that the vision being presented to us is really going to be central to our daily lives?

 

This article was republished with permission from The Conversation, a news site dedicated to sharing ideas from academic experts. It was written by and represents the research-based opinions of, Steve Benford, Professor of Collaborative Computing, University of Nottingham.

 

The idea itself isn’t new. Science fiction author Neal Stephenson coined the term “metaverse” in his 1992 cyberpunk novel Snow Crash, presenting a 3D virtual world in which people, represented as avatars, could interact with each other and artificially intelligent agents.

As with any big vision of a future that doesn’t yet exist, many people have tried to stamp their own definitions on the metaverse. If the idea is new to you, it may help to understand some of the properties you can expect from a metaverse.

1. A Virtual World – this is, in my opinion, the most important characteristic of a metaverse. You could explore it using a computer, gaming console, mobile, wearable technology or other device, experiencing 3D graphics and sound along the way. The idea is that this makes you feel more present in the metaverse, and presumably less present in the everyday world (where your body stubbornly remains).

2. Virtual Reality – You need a virtual reality headset for this. The idea here is that you become immersed in the virtual world, so you feel even more present – at least until you bump into something that remains in the everyday world, like the coffee table.

3. Other People – The metaverse is social. There are lots of other people there, represented as avatars. Some of these avatars might be bots, virtual agents and manifestations of artificial intelligence. You can hang out with the other people or even do things together. The social aspect is likely to be central in Facebook’s metaverse given its history as a social network.

 

Facebook CEO Mark Zuckerberg says his metaverse virtual world is about “connecting
people

 

Metaverse fans and some researchers believe communication may be more natural than with video conferencing because, for example, you can use gaze to show who you are addressing (your avatar can turn its head to look at another person). Your avatar could also walk over and sit next to someone else’s avatar to start a conversation.

4. Persistence – This means the virtual world is available whenever you want to visit it. You can change it by adding new virtual buildings or other objects and importantly, the changes remain in place next time you visit. You might be able to take up residence and own a bit of it. The metaverse will rely on your user-generated content – your digital creations and personal stories – in the same way social media does today.

5. Connection to the Real World – In some visions of the metaverse, the virtual stuff in the virtual world actually represents real stuff in the real world. For example, you might fly a virtual drone in the metaverse to steer an actual drone in the real world. People talk about the real and virtual as being “digital twins”.

 

What Can I do in a Metaverse, and How Soon?

Different corporations will probably have their own visions or even local versions of the metaverse but, like the internet, they will all be connected, so you can move from one to the other.

It’s likely that some things are going to be more immediately appealing and practical than others. Playing games would seem to be a reasonable leap, as many gamers already enjoy online gaming, and some games, to a degree, have already entered the metaverse (think back to the characteristics above).

The idea of being able to socialize or meet with others, and feel like you’re really there with them in person, is also appealing – particularly in today’s pandemic age.

We don’t have a particularly clear idea of Meta’s metaverse offerings yet. In announcing the rebranding, chief executive Mark Zuckerberg mentioned different possibilities. You might be able to appear in a real meeting as a hologram, or play chess with someone across the world on a virtual chessboard superimposed on the real world.

Facebook’s vision of the metaverse is as being our future interface to the internet. But whether we will one day access all internet services through 3D virtual worlds and virtual reality headsets remains to be seen.

Headsets still appear to be a somewhat niche technology in spite of many large corporations’ attempts to bring them to market in recent years, including Facebook with their purchase of Oculus.

I suspect Facebook will need to be in this for the long haul and that their vision of the metaverse is still many years off from becoming a (virtual) reality.

 

A Final Observation

Stephenson’s original vision of the metaverse was very exciting, but also full of possibilities for both online and real world harms, from addiction, to criminality, to the erosion of democratic institutions. Interestingly, Stephenson’s metaverse was mostly owned by big corporations, with governments relegated to being largely insignificant paper-shuffling outposts.

Given the current tensions between big tech and governments around the world over privacy, freedom of speech and online harms, we should seriously consider what kind of metaverse we want to create, and who gets to create, own and regulate it.

 

 

 

 

Stay up to date. Follow us:

 

One Stop Systems (OSS) – 3Q Results Exceed Expectations; Record 3Q Revenue

Thursday, November 11, 2021

One Stop Systems (OSS)
3Q Results Exceed Expectations; Record 3Q Revenue

One Stop Systems Inc is US-based company which is principally engaged in designing, manufacturing, marketing high-end systems for high performance computing (HPC) applications. The company offers custom servers, compute accelerators, solid-state storage arrays and system expansion systems. The product line of the company includes GPU Appliances, GPU Expansion, GPUs and co-processors, Flash storage arrays, Flash storage expansion, Servers, Disk Arrays, Desktop computing appliances, accessories and parts. The company delivers high-end technology to customers through the sale of equipment and software for use on their premises or through remote cloud access to secure data centres housing technology.

Joe Gomes, Senior Research Analyst, Noble Capital Markets, Inc.

Joshua Zoepfel, Research Associate, Noble Capital Markets, Inc.

Refer to the full report for the price target, fundamental analysis, and rating.

    3Q21 Results. Record third quarter revenue of $16.0 million, up 23% y-o-y and up 7% sequentially. We had forecast $15.9 million. GAAP net income of $981,000, or $0.05 per share, versus $858,000, or $0.05 per share, last year. Adjusted net income of $1.5 million, or $0.08 per share, versus $1.2 million, or $0.07 per share in 3Q20. We had forecast $0.02 and $0.05 respectively.

    Bressner, Disguise Drive Results.  Bressner revenue rose 60% y-o-y contributing a record $6.7 million in the quarter, driven by an expanded European customer base. Disguise contributed $3.2 million to revenue in the quarter, quadrupling from a low of $800,000 in the year ago quarter. The majority of Disguise revenue was from sales of the new virtual products. The return to live events should be …



This Company Sponsored Research is provided by Noble Capital Markets, Inc., a FINRA and S.E.C. registered broker-dealer (B/D).

*Analyst certification and important disclosures included in the full report. NOTE: investment decisions should not be based upon the content of this research summary.  Proper due diligence is required before making any investment decision. 

Release – Voyager Digital Surpasses One Million Funded Accounts

 


Voyager Digital Surpasses One Million Funded Accounts

 

Funded accounts grew 23x since December 31, 2020 as marketing initiatives take hold

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced it surpassed one million funded accounts on its platform, an increase of 23 times from December 31, 2020 when it had 43,000 funded accounts, and an increase of 135,000 funded accounts from September 30, 2021. The Company also announced it surpassed 2.7 million verified users.
 
“Reaching one million funded accounts is an incredible milestone for Voyager,” said Steve Ehrlich, CEO and co-founder of Voyager. “Our strategy of focusing on our loyalty program and on customer acquisition in the September quarter paid off extremely well for us as we continue to gain market share reflected by our increased App Store rankings.”
 
In a little over ten months, Voyager entered into significant marketing partnerships, including partnering with professional athletes Landon Cassill and Rob Gronkowski, and a five-year integrated partnership with the Dallas Mavericks. In addition, Voyager recently partnered with Fundstrat and its renowned and award-winning co-founder and industry expert Tom Lee, and Market Rebellion led by Jon and Pete Najarian.
 
“Our focus on the Voyager community and building a robust loyalty program benefiting consumers separates Voyager from the competition,” said Mr. Ehrlich. “As crypto continues to gain mainstream traction, we keep enhancing the Voyager app with valuable wealth-building tools to truly make crypto accessible for all.”
 
About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.
 
The TSX has not approved or disapproved of the information contained herein.
 
SOURCE Voyager Digital, Ltd.

Press Contacts
 
Voyager Digital, Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Voyager Digital Surpasses One Million Funded Accounts

 


Voyager Digital Surpasses One Million Funded Accounts

 

Funded accounts grew 23x since December 31, 2020 as marketing initiatives take hold

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced it surpassed one million funded accounts on its platform, an increase of 23 times from December 31, 2020 when it had 43,000 funded accounts, and an increase of 135,000 funded accounts from September 30, 2021. The Company also announced it surpassed 2.7 million verified users.
 
“Reaching one million funded accounts is an incredible milestone for Voyager,” said Steve Ehrlich, CEO and co-founder of Voyager. “Our strategy of focusing on our loyalty program and on customer acquisition in the September quarter paid off extremely well for us as we continue to gain market share reflected by our increased App Store rankings.”
 
In a little over ten months, Voyager entered into significant marketing partnerships, including partnering with professional athletes Landon Cassill and Rob Gronkowski, and a five-year integrated partnership with the Dallas Mavericks. In addition, Voyager recently partnered with Fundstrat and its renowned and award-winning co-founder and industry expert Tom Lee, and Market Rebellion led by Jon and Pete Najarian.
 
“Our focus on the Voyager community and building a robust loyalty program benefiting consumers separates Voyager from the competition,” said Mr. Ehrlich. “As crypto continues to gain mainstream traction, we keep enhancing the Voyager app with valuable wealth-building tools to truly make crypto accessible for all.”
 
About Voyager Digital Ltd.
Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.
 
The TSX has not approved or disapproved of the information contained herein.
 
SOURCE Voyager Digital, Ltd.

Press Contacts
 
Voyager Digital, Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Release – Voyager Digital Schedules FYQ1 2022 Results and Business Update Conference Call

 


Voyager Digital Schedules FYQ1 2022 Results and Business Update Conference Call

 

Conference call scheduled for November 16 at 8:00 a.m. ET

Voyager Digital Ltd. (“Voyager” or the “Company”) (TSX: VOYG) (OTCQX: VYGVF) (FRA: UCD2), one of the fastest-growing, publicly traded cryptocurrency platforms in the United States, today announced that it will host a live webcast and conference call at 8:00 a.m. Eastern Time on Tuesday, November 16 to discuss financial results for the fiscal first quarter 2022 ended September 30, 2021.

To access the webcast, please register by clicking here.

A live webcast and a replay will be available on the Investor Relations section of the Company’s website at investvoyager.com/investorrelations/events.


About Voyager Digital Ltd.

Voyager Digital Ltd. (TSX: VOYG; OTCQX: VYGVF; FRA: UCD2) is a fast-growing, publicly traded cryptocurrency platform in the United States founded in 2018 to bring choice, transparency, and cost efficiency to the marketplace. Voyager offers a secure way to trade over 60 different crypto assets using its easy-to-use mobile application, and earn rewards up to 12 percent annually on more than 30 cryptocurrencies. Through its subsidiary Coinify ApS, Voyager provides crypto payment solutions for both consumers and merchants around the globe. To learn more about the company, please visit https://www.investvoyager.com.

The TSX has not approved or disapproved of the information contained herein.

SOURCE Voyager Digital, Ltd.


Press Contacts

Voyager Digital Ltd.
Michael Legg
Chief Communications Officer
(212) 547-8807
mlegg@investvoyager.com

Voyager Public Relations Team
pr@investvoyager.com

Social Skills Would Benefit Physical Skills in Robotics


Giving Robots Social Skills – A New Machine-Learning System Helps Robots Understand and Perform Certain Social Interactions

 

Adam Zewe | MIT News Office

 

Robots can deliver food on a college campus and hit a hole-in-one on the golf course, but even the most sophisticated robot can’t perform basic social interactions that are critical to everyday human life.

MIT researchers have now incorporated certain social interactions into a framework for robotics, enabling machines to understand what it means to help or hinder one another, and to learn to perform these social behaviors on their own. In a simulated environment, a robot watches its companion, guesses what task it wants to accomplish, and then helps or hinders this other robot based on its own goals.

The researchers also showed that their model creates realistic and predictable social interactions. When they showed videos of these simulated robots interacting with one another to humans, the human viewers mostly agreed with the model about what type of social behavior was occurring.

Enabling robots to exhibit social skills could lead to smoother and more positive human-robot interactions. For instance, a robot in an assisted living facility could use these capabilities to help create a more caring environment for elderly individuals. The new model may also enable scientists to measure social interactions quantitatively, which could help psychologists study autism or analyze the effects of antidepressants.

“Robots will live in our world soon enough, and they really need to learn how to communicate with us on human terms. They need to understand when it is time for them to help and when it is time for them to see what they can do to prevent something from happening. This is very early work and we are barely scratching the surface, but I feel like this is the first very serious attempt for understanding what it means for humans and machines to interact socially,” says Boris Katz, principal research scientist and head of the InfoLab Group in MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and a member of the Center for Brains, Minds, and Machines (CBMM).

 

 

Joining Katz on the paper are co-lead author Ravi Tejwani, a research assistant at CSAIL; co-lead author Yen-Ling Kuo, a CSAIL PhD student; Tianmin Shu, a postdoc in the Department of Brain and Cognitive Sciences; and senior author Andrei Barbu, a research scientist at CSAIL and CBMM. The research will be presented at the Conference on Robot Learning later this month (November).

A Social Simulation

To study social interactions, the researchers created a simulated environment where robots pursue physical and social goals as they move around a two-dimensional grid.

A physical goal relates to the environment. For example, a robot’s physical goal might be to navigate to a tree at a certain point on the grid. A social goal involves guessing what another robot is trying to do and then acting based on that estimation, like helping another robot water the tree.

The researchers use their model to specify what a robot’s physical goals are, what its social goals are, and how much emphasis it should place on one over the other. The robot is rewarded for actions it takes that get it closer to accomplishing its goals. If a robot is trying to help its companion, it adjusts its reward to match that of the other robot; if it is trying to hinder, it adjusts its reward to be the opposite. The planner, an algorithm that decides which actions the robot should take, uses this continually updating reward to guide the robot to carry out a blend of physical and social goals.

“We have opened a new mathematical framework for how you model social interaction between two agents. If you are a robot, and you want to go to location X, and I am another robot and I see that you are trying to go to location X, I can cooperate by helping you get to location X faster. That might mean moving X closer to you, finding another better X, or taking whatever action you had to take at X. Our formulation allows the plan to discover the ‘how’; we specify the ‘what’ in terms of what social interactions mean mathematically,” says Tejwani.

Blending a robot’s physical and social goals is important to create realistic interactions, since humans who help one another have limits to how far they will go. For instance, a rational person likely wouldn’t just hand a stranger their wallet, Barbu says.

The researchers used this mathematical framework to define three types of robots. A level 0 robot has only physical goals and cannot reason socially. A level 1 robot has physical and social goals but assumes all other robots only have physical goals. Level 1 robots can take actions based on the physical goals of other robots, like helping and hindering. A level 2 robot assumes other robots have social and physical goals; these robots can take more sophisticated actions like joining in to help together.

Evaluating the model

To see how their model compared to human perspectives about social interactions, they created 98 different scenarios with robots at levels 0, 1, and 2. Twelve humans watched 196 video clips of the robots interacting, and then were asked to estimate the physical and social goals of those robots.

In most instances, their model agreed with what the humans thought about the social interactions that were occurring in each frame.

“We have this long-term interest, both to build computational models for robots, but also to dig deeper into the human aspects of this. We want to find out what features from these videos humans are using to understand social interactions. Can we make an objective test for your ability to recognize social interactions? Maybe there is a way to teach people to recognize these social interactions and improve their abilities. We are a long way from this, but even just being able to measure social interactions effectively is a big step forward,” Barbu says.

Toward Greater Sophistication

The researchers are working on developing a system with 3D agents in an environment that allows many more types of interactions, such as the manipulation of household objects. They are also planning to modify their model to include environments where actions can fail.

The researchers also want to incorporate a neural network-based robot planner into the model, which learns from experience and performs faster. Finally, they hope to run an experiment to collect data about the features humans use to determine if two robots are engaging in a social interaction.

“Hopefully, we will have a benchmark that allows all researchers to work on these social interactions and inspire the kinds of science and engineering advances we’ve seen in other areas such as object and action recognition,” Barbu says.

“I think this is a lovely application of structured reasoning to a complex yet urgent challenge,” says Tomer Ullman, assistant professor in the Department of Psychology at Harvard University and head of the Computation, Cognition, and Development Lab, who was not involved with this research. “Even young infants seem to understand social interactions like helping and hindering, but we don’t yet have machines that can perform this reasoning at anything like human-level flexibility. I believe models like the ones proposed in this work, that have agents thinking about the rewards of others and socially planning how best to thwart or support them, are a good step in the right direction.”

 

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